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automatic execution of main loop entities
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
#pragma once | ||
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class MainLoopEntity | ||
{ | ||
public: | ||
virtual ~MainLoopEntity() = default; | ||
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virtual void shutdown() = 0; | ||
virtual void process() = 0; | ||
}; |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,22 @@ | ||
#include "MainLoopEntityController.h" | ||
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#include <ranges> | ||
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void MainLoopEntityController::registerObject(MainLoopEntity* object) | ||
{ | ||
_objects.emplace_back(object); | ||
} | ||
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void MainLoopEntityController::shutdown() | ||
{ | ||
for (auto const& object : _objects | std::views::reverse) { | ||
object->shutdown(); | ||
} | ||
} | ||
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void MainLoopEntityController::process() | ||
{ | ||
for (auto const& object : _objects | std::views::reverse) { | ||
object->process(); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
#pragma once | ||
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#include "Base/Singleton.h" | ||
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#include "Definitions.h" | ||
#include "MainLoopEntity.h" | ||
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class MainLoopEntityController | ||
{ | ||
MAKE_SINGLETON(MainLoopEntityController); | ||
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public: | ||
void registerObject(MainLoopEntity* object); | ||
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void shutdown(); | ||
void process(); | ||
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private: | ||
std::vector<MainLoopEntity*> _objects; | ||
}; |
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