This repository contains all the code associated with the article series http://whackylabs.com/rants/?p=837
A boilerplate code, that gets the code running. It renders a triangle on screen to signify that everything is working.
A rotatinng cube.
Experiment to render a cube to a stencil buffer.
This experiment loads a mesh from an OBJ file.
Experiments with basic filters offered by OpenGL.
Basic bump mapping using a normal map.
Various shaders in action.
Rendering effects like skybox, reflection and refraction with Cube maps.
Using 2-pass algorithm and Sobel operator to achieve edge detection.
Anti aliasing with multisampling with both ES2 and ES3 contexts.
Applying blur filter with multiple-pass algorithm.