v0.2.5-alpha3
Pre-release
Pre-release
- Fixed bug in CPPNWIN where network weights were evaluated in a random order leading to non-reproducability, breaking recovery.
- Fixed bug with multineat where CPPN network activation did not fully propagate through the complete network.
- Fixed bug with multineat where CPPN network could become cyclic.
- CPPNWIN now uses CPPN BLENDED option instead of COMPLEXIFYING, allowing for connections to be removed during mutation.
- Improved runner run_batch return value. This will break existing code but is more intuitive and future-proof.
- Fixed bug in rigid body inertia calculation
- Fixed Isaac Gym messing up terminal colors. Slightly improved displaying of isaac gym output to be easier to visually seperate from revolve2 output.
- Added option to isaac runner to run in real time. Enabled this option for the rerunner.