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Release version 1.4.2
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clementgallet committed Jul 6, 2021
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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## [Unreleased]
### Added
### Changed
### Fixed

## [1.4.2] - 2021-07-06
### Added

* Add the execution permission if possible
* Show a specific message when user specify a script as game executable
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55 changes: 55 additions & 0 deletions debian/changelog
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libtas (1.4.2) unstable; urgency=medium

* Add the execution permission if possible
* Show a specific message when user specify a script as game executable
* Add lua scripting
* Check for gdb presence
* Use vdpau-va-gl for vdpau software rendering (#390)
* Implement multiple SDL audio devices
* Clicking the first column seeks to frame in input editor
* Lua memory read and write float/double
* Basic MacOS support
* Input editor: option to disable autoscroll (#182)
* Input editor: option to seeks to current frame after rewind (#134)
* Input editor: show state invalidation as gray area when threads changed
* Add setting to not load movie metadata
* Input editor: pasting while selecting a range repeats the paste frames in range
* Allow games to use the native Steam API
* Implement SDL_GetWindowFromID() (#409)
* Implement more X*LookupString() functions
* Check for socket file removal errors
* Input editor: Prevent users from setting blank input labels
* Ram Watch: Add intermediate addresses for pointer chain
* Lua: add line and ellipse drawing
* Advance time for .NET speed checks (#303)
* Remove "save screen" option (always on)
* Change again the threshold for triggering a non-draw frame
* Don't scroll input editor when rewinding (#381)
* Raise the limit of thread number in states
* State loading doesn't write zeros on zero pages, preventing allocations
* Switch input mapping to tabs
* Optimize UI refresh with timer
* Switch OpenGL OSD using shaders. Adds transparency.
* Exit the game if the socket connection is lost
* Fix ram watch offset parsing
* Disable Start and attach gdb for wine games
* Fix SDL_Lock/UnlockAudio that can be called multiple times (#385)
* Remove keyboard_support setting (#386)
* Correctly handle opening of /dev/input/event|jsdev with writing flag
* Fix pitch for OpenAL
* Fix some labels in the input editor being truncated
* Set timezone to UTC+0
* Send low-level window closing event even if game uses SDL (#395)
* snd_pcm_writei() should block until all frames can be played
* Fix controller inputs when controller window has focus
* Add modifier to SDL key event (#405)
* Handle savestates from previous execution that were performed after game
exiting (because forked savestate) (#407)
* Fix and improve SDL2_renderer HUD (#410)
* Fix "OSD on encodes" being broken
* Fix the method to detect the game's `SDL_DYNAPI_entry` symbol
* Input editor: Allow modifiers when adding a new column
* Ram Watch: Fix the definition of base address of file

-- clement <clement.gallet@ens-lyon.org> Tue, 06 Jul 2021 11:47:22 +0200

libtas (1.4.1) unstable; urgency=medium

* Savestates can be compressed
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1 change: 0 additions & 1 deletion debian/compat

This file was deleted.

2 changes: 1 addition & 1 deletion debian/control
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Expand Up @@ -2,7 +2,7 @@ Source: libtas
Section: unknown
Priority: optional
Maintainer: Clement Gallet <clement.gallet@ens-lyon.org>
Build-Depends: debhelper (>= 9), libx11-dev, qtbase5-dev (>= 5.6.0), libsdl2-dev, libxcb1-dev, libxcb-keysyms1-dev, libxcb-xkb-dev, libasound2-dev, libavutil-dev, liblua5.3-dev, libswresample-dev, libfreetype6-dev, libfontconfig1-dev
Build-Depends: debhelper-compat (= 10), libx11-dev, qtbase5-dev (>= 5.6.0), libsdl2-dev, libxcb1-dev, libxcb-keysyms1-dev, libxcb-xkb-dev, libasound2-dev, libavutil-dev, liblua5.3-dev, libswresample-dev, libfreetype6-dev, libfontconfig1-dev
Standards-Version: 3.9.8
Homepage: https://github.com/clementgallet/libTAS

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2 changes: 1 addition & 1 deletion src/shared/version.h
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static const int MAJORVERSION = 1;
static const int MINORVERSION = 4;
static const int PATCHVERSION = 1;
static const int PATCHVERSION = 2;

#endif

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