Skip to content

Commit

Permalink
Release 1.4.3
Browse files Browse the repository at this point in the history
  • Loading branch information
clementgallet committed Mar 27, 2022
1 parent 9d6a537 commit 5103794
Show file tree
Hide file tree
Showing 4 changed files with 62 additions and 2 deletions.
5 changes: 5 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,10 @@
## [Unreleased]
### Added
### Changed
### Fixed

## [1.4.3] - 2022-03-27
### Added

* Implement SteamInternal_FindOrCreateUserInterface()
* Add shaders for OpenGL ES (#441)
Expand Down
2 changes: 1 addition & 1 deletion configure.ac
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
dnl **** Initialization ****

AC_INIT([libTAS], [1.4.2], [clement.gallet@ens-lyon.org])
AC_INIT([libTAS], [1.4.3], [clement.gallet@ens-lyon.org])
AM_INIT_AUTOMAKE([foreign subdir-objects])
AC_PROG_CXX
AC_CONFIG_SRCDIR([src/program/main.cpp])
Expand Down
55 changes: 55 additions & 0 deletions debian/changelog
Original file line number Diff line number Diff line change
@@ -1,3 +1,58 @@
libtas (1.4.3) unstable; urgency=medium

* Implement SteamInternal_FindOrCreateUserInterface()
* Add shaders for OpenGL ES (#441)
* Add history for game command-line arguments
* Support binding keys to mouse buttons
* Add a toggle fast-forward hotkey
* Implements alGetString() (#447)
* snd_pcm_recover() now supports underrun
* Add interface to SteamClient, and add v020
* Add another method to find dlfct symbols (#435)
* Add Unity sync values for Dandara
* Show pending input changes in the input editor when rewinding.
* Ram Search window can be cleared
* Add SDL_GetTicks64() (#461)
* Implements snd_pcm_hw_params_get_rate()
* Implements glXMakeContextCurrent()
* Add a warning for possible time-tracking option
* Don't wait for initial socket connection when game has stopped
* Complete lua input category
* Simple autodetect of game libraries
* eglGetProcAddress() is also used for gl functions
* Prevent a mono sleep from adding variable time to the timer
* Reorder codecs and add Ut (#467)
* Better implementation of pointer grabbing and mask
* Raise the minimum audio buffer size
* Change default video codec to x264rgb
* Rework the ram search entirely (#268)
* Parsing /proc/self/maps no longer requires loading the entire file in memory
* Write a proper PRNG to fill /dev/urandom (#474)
* Input editor: insert a copy of selected frame instead of blank frame
* Fix variable RNG seed in Papers Please (#422)
* Fix some keys with modifiers that are mapped to keys from another layout
* Fix ALSA underrun support (fix #426)
* Fix SDL2 hooking when different library name
* Update SDL_GetKeyboardState returned value (#440)
* Fix writing back savefiles on restart (#433)
* Check for invalid SDL audio device (fix #432)
* Remove unused LIBTAS_HAS_XINPUT which broke XInput opcode (fix #430)
* Don't handle xcb events when 1x1 windows are created (#441)
* Fix flags when restoring a file mapping (#445)
* Fix some GL OSD black rectangle (#444)
* Input editor toggling is now synced with main thread, preventing rare cases
of concurrent changes in the movie
* Dragging in the input editor now toggle all inputs in between
* Change audio context locking
* Fix bug when accessing samples of empty buffer
* Fix bug when accessing past the audio buffer (#463)
* Disable xevent filtering used for composition (#443)
* Support internal glibc TLS functions not available anymore
* Ignore SDL_SetWindowSize() when fullscreen
* Invalidate OSD texture if SDL2 renderer changed (#473)

-- clement <clement.gallet@ens-lyon.org> Sun, 27 Mar 2022 10:40:18 +0200

libtas (1.4.2) unstable; urgency=medium

* Add the execution permission if possible
Expand Down
2 changes: 1 addition & 1 deletion src/shared/version.h
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,6 @@

static const int MAJORVERSION = 1;
static const int MINORVERSION = 4;
static const int PATCHVERSION = 2;
static const int PATCHVERSION = 3;

#endif

0 comments on commit 5103794

Please sign in to comment.