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Bump version 1.4.5
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clementgallet committed Oct 22, 2023
1 parent ed069a5 commit 6dd28c2
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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## [Unreleased]
## [1.4.5] - 2023-10-22
### Added

* Add a "Save as default" button for the Encode window (#507)
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2 changes: 1 addition & 1 deletion configure.ac
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dnl **** Initialization ****

AC_INIT([libTAS], [1.4.4], [clement.gallet@ens-lyon.org])
AC_INIT([libTAS], [1.4.5], [clement.gallet@ens-lyon.org])
AM_INIT_AUTOMAKE([foreign subdir-objects])
AC_PROG_CXX
AC_CONFIG_SRCDIR([src/program/main.cpp])
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53 changes: 53 additions & 0 deletions debian/changelog
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libtas (1.4.5) unstable; urgency=medium

* Add a "Save as default" button for the Encode window (#507)
* Revamp settings
* Draw a crosshair on current pointer coordinates (#510)
* Add a timeout for waiting on Unity threads (#515)
* Add new SDL audio functions and update SDL_dynapi (#518)
* RAM search can be interrupted
* Hook mono sleep function
* Implement XIQueryDevice()
* Implement SDL_JoystickGetDeviceInstanceID()
* Add a window for lua output
* Manage lua scripts and change the callback system
* Add a performance timer for monitoring
* Implement FocusIn/FocusOut inputs (#367)
* Add lua window to manage scripts (#519)
* Update the seek frame during rewind (#530)
* Update to newer libswresample library
* Reload lua scripts when modified by user (#519)
* Debug errors show file and line
* Add markers to frames in input editor (#548)
* Add an option to pause on markers
* Save a backup movie when user did not set a recording movie
* Remove code needing c++17, and add the c++11 compile flag (#516)
* Don't skip frames in Vulkan for now (#492)
* Immediately detach all created threads, and handle joinable state manually
* Settings has its own menu and opens the corresponding tab (#521)
* Merge controller added/removed into single flag
* Don't use O_TMPFILE for memory map file, as it may not be available (#524)
* Check and update movie length during last frame instead of one frame later
and mark it as modified
* Enforce No Sleep on Unity games
* Use a different lua state for each script
* Set settings window as main window (#567)
* Fix OSD SDL2 renderer memory leak
* Fix SDL_GameController functions as they raised the maximum number of buttons
* Get game window size from SDL2 when possible (#513)
* Set pixel buffer and pack row before reading pixels (#505)
* Suspend sigaction for our checkpoint signals
* Handle unusual and long memory section filenames
* Disable scroll freeze when pausing during rewind (#528)
* Fix scrolling to current frame not working when input editor was scrolled to bottom
* Fix fopen savefiles that couldn't be read (#547)
* Use correct prototype for SDL1 SDL_CreateThread()
* Fix input editor variable framerate values not showing off correctly
* Save GL unpack alignment for OSD
* Synchronize movie input access
* Fix lua stack when scipt has error
* Fix lua stack when calling a callback
* Prevent triggering a setting save when loading settings (fix #582)

-- clement <clement@debian.home> Sun, 22 Oct 2023 15:01:00 +0200

libtas (1.4.4) unstable; urgency=medium

* Split deterministic timer into monotonic/realtime (#474)
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2 changes: 1 addition & 1 deletion src/shared/version.h
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static const int MAJORVERSION = 1;
static const int MINORVERSION = 4;
static const int PATCHVERSION = 4;
static const int PATCHVERSION = 5;

#endif

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