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Bump version to 1.4.1
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clementgallet committed Jan 2, 2021
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6 changes: 6 additions & 0 deletions CHANGELOG.md
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## [Unreleased]
### Added
### Changed
### Fixed


## [1.4.1] - 2021-01-02
### Added

* Savestates can be compressed
* Middle button to reset controller axis to 0
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60 changes: 60 additions & 0 deletions debian/changelog
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libtas (1.4.1) unstable; urgency=medium

* Savestates can be compressed
* Middle button to reset controller axis to 0
* Hook getpid() used for prng seeding
* Option to use a forked process to save state
* Accept hotkeys when input editor and controller inputs window have focus (#349)
* Store input column order from input editor in movies (#328)
* Implement SDL_Lock/UnlockAudio (#358)
* Implement ram watch saving/loading
* Pointer scanning can start from any file-mapped memory
* Prevent SDL from creating custom cursors
* Non-blocking ALSA mode (#361)
* Add a non-interactive mode
* Support window title change from XChangeProperty()
* Add VDPAU rendering
* Add missing fields in Xlib input events (#365)
* Add special case for dlsym(RTLD_NEXT) (#82)
* Remove input events from window event masks (#365)
* Add basic EGL support
* Add commit version and date to window title
* Add cubeb support
* Implement ALSA underrun (#371)
* Implement Steam callback mechanism
* Implement Steam Networking
* Implement more of Steam remote storage
* Implement dirent API
* Check for shared config size between program and library
* Closing the game window takes effect even when paused (#65)
* Can remove multiple ram watches
* Implement greenzone using existing savestates (#134)
* Add an option to allow games to warp the mouse pointer (#378)
* Add nondraw frames in input editor
* Add Different By in Ram Search
* Add timeout to timer when main thread polls and timeout
* Update input editor before game is launched (#340)
* Handle game closing a bit more cleanly
* Don't save movie savestates on disk until game exit
* Filter SDL1 active events (#351)
* Handle interrupts in socket messages (#342)
* Fix calls to XFreeEventData() when not GenericEvent (#361)
* Support partial ALSA audio buffer writing (#361)
* Stop screen capture on GL context destroy (#370)
* Don't set SDL_DYNAMIC_API for wine games
* Open natively a special file by jemalloc to avoid deadlock
* Check native events when XCheck*Event() returns nothing
* Free ScreenCapture when glx context is destroyed
* Prevent recursive calls to dlsym (#369)
* Fix getting monitor resolution for fake fullscreen
* Save clock_id per conditional variable
* sem_timedwait converts timeout relative to real time
* Forked processes are set to native
* Support spaces in commandline argument (#333)
* Handle when no font was found (#376)
* Fix init audio source volume and pitch when created
* When unavailable swresample, disable mixing instead of crashing
* Input editor: Support copy/delete any selection of rows

-- clement <clement.gallet@ens-lyon.org> Sat, 02 Jan 2021 14:43:18 +0100

libtas (1.4.0) unstable; urgency=medium

* Add async SDL events handling (#166)
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2 changes: 1 addition & 1 deletion src/shared/version.h
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static const int MAJORVERSION = 1;
static const int MINORVERSION = 4;
static const int PATCHVERSION = 0;
static const int PATCHVERSION = 1;

#endif

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