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(Recent) Godot games fail to load #361
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Looking into gdb and at Godot's code, the engine uses forked processes (without exec) as part of execution (see https://github.com/godotengine/godot/blob/master/platform/linuxbsd/detect_prime_x11.cpp), and libtas does not like this (at least for socket communication between game and program). |
Does the latest commit 499fd07 improve behavior with these games? |
unfortunately not, same error(s) as before
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running the game with loading savestates seems to cause stack smashing, though that could also be because i'm running unsupported graphics drivers?
thanks for working on this by the way ^^ |
No, the stack smashing when loading savestates is probably #359. As a workaround, just disable savestate compression for now. |
Ah, correct guess! That fixes it. Won't close this issue yet though as the ALSA hang remains. |
Commit 3904615 should fix the alsa driver output. |
awesome, can confirm it works as expected! only issue left is there's still savestate smashing with compressed savestates enabled, but i'm guessing that's not related to godot in any way |
Yes, that's unrelated, and #359 has been fixed anyways if you're on the latest commit. |
i'm on latest commit and still experiencing the issue. |
Weird - could you try VVVVVV? That's the game I tried it with, and it works fine for me. |
commit: 5471b77
games tested:
no window ever opens
a much older game from jan. 2017 appears to load and run fine, though i didn't extensively test
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