Releases
v1.3.4
Add an extra row in the input editor to add frames and copy at the end
Use appveyor for automated building
Add support for SDL_UpdateWindowSurface() screen update
Hook udev to populate joystick information
Block access to pulseaudio, so that games fallback on alsa
Drag analog inputs in the input editor
Implement XI2 inputs
Add some tooltips
Handle wait timeouts
Add an option to enforce determinism when events are pulled asynchronously
Show recording/playback toggle in the OSD messages
Store custom input names from the input editor in movies
A thread creating a window is considered as the main thread
Add shortcuts to some input editor options
Implement evdev/jsdev with pipes
Remove time tracking all threads from movies/config
Only offer to load a previous savestate movie if it's possible
Remove the main thread condition in nondeterministic timer
Fix SDL_BlitSurface hooking
Fix a race condition on file handle list
Fix evdev/jsdev hat inputs
Enforce a minimum column size for analog inputs in the input editor
Resize columns when it is needed
Prevent zombie game processes
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