Skip to content

Conversation

jdetter
Copy link
Collaborator

@jdetter jdetter commented Sep 16, 2025

  • Added the Unreal SDK work for codegen, testing, and the plugin with QuickstartChat example
  • Fixed formatting issue and Linux test running issues
  • Simplify and comment test harness code
  • Updated codegen to allow for global files to be a Vec to allow the .h + .cpp generation for Unreal Added FrameTick() for SpacetimeDbSdk to match the C# version Fixed Reauth test to store the token outside of UCredentials
  • Fixes for uninlined_format_args
  • Fix for QuickStart Blueprint for FrameTick/AutoTick
  • More linting repairs
  • [bfops/unreal-ci]: redo PR on previous commit
  • [bfops/unreal-ci]: comment out git ref due to issues
  • [bfops/unreal-ci]: debug step
  • [bfops/unreal-ci]: debug changes
  • [bfops/unreal-ci]: debug changes
  • [bfops/unreal-ci]: fix CI
  • [bfops/unreal-ci]: try a non-root approach
  • [bfops/unreal-ci]: try a non-root approach
  • [bfops/unreal-ci]: try a non-root approach
  • [bfops/unreal-ci]: run as root
  • [bfops/unreal-ci]: comments

@jdetter jdetter changed the base branch from master to jlarabie/unreal-sdk-initial September 16, 2025 14:51
@jdetter jdetter force-pushed the jdetter/unreal-ci-rebased branch 10 times, most recently from 77ee391 to e1c19b1 Compare September 16, 2025 16:49
@jdetter jdetter force-pushed the jdetter/unreal-ci-rebased branch 6 times, most recently from 37d40e4 to 9367263 Compare September 16, 2025 20:33
@jdetter jdetter force-pushed the jdetter/unreal-ci-rebased branch from 9367263 to eb81cd5 Compare September 17, 2025 21:26
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants