ESM support for WebGL-Fluid-Simulation.
- Hover to activate by default, can also be click
- Control whether to generate configurable number of random splats at initialization and at intervals
- Background image
npm i webgl-fluid
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
</head>
<body>
<canvas style="width: 100vw; height: 100vh" />
<script type="importmap">
{
"imports": {
"webgl-fluid": "https://cdn.jsdelivr.net/npm/webgl-fluid@0.3/dist/webgl-fluid.mjs"
}
}
</script>
<script type="module">
import WebGLFluid from 'webgl-fluid'
WebGLFluid(document.querySelector('canvas'), {
// options
})
</script>
</body>
</html>
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
</head>
<body>
<canvas style="width: 100vw; height: 100vh" />
<script src="https://cdn.jsdelivr.net/npm/webgl-fluid@0.3"></script>
<script>
WebGLFluid(document.querySelector('canvas'), {
// options
})
</script>
</body>
</html>
WebGLFluid(document.querySelector('canvas'), {
TRIGGER: 'hover',
IMMEDIATE: true,
AUTO: false,
INTERVAL: 3000,
SIM_RESOLUTION: 128,
DYE_RESOLUTION: 1024,
CAPTURE_RESOLUTION: 512,
DENSITY_DISSIPATION: 1,
VELOCITY_DISSIPATION: 0.3,
PRESSURE: 0.8,
PRESSURE_ITERATIONS: 20,
CURL: 30,
SPLAT_RADIUS: 0.35,
SPLAT_FORCE: 6000,
SPLAT_COUNT: Number.parseInt(Math.random() * 20) + 5,
SHADING: true,
COLORFUL: true,
COLOR_UPDATE_SPEED: 10,
PAUSED: false,
BACK_COLOR: { r: 0, g: 0, b: 0 },
TRANSPARENT: false,
BLOOM: true,
BLOOM_ITERATIONS: 8,
BLOOM_RESOLUTION: 256,
BLOOM_INTENSITY: 0.8,
BLOOM_THRESHOLD: 0.6,
BLOOM_SOFT_KNEE: 0.7,
SUNRAYS: true,
SUNRAYS_RESOLUTION: 196,
SUNRAYS_WEIGHT: 1.0,
})
WebGLFluid(document.querySelector('canvas'), {
TRIGGER: 'hover', // Can be change to 'click'
})
WebGLFluid(document.querySelector('canvas'), {
IMMEDIATE: true,
})
WebGLFluid(document.querySelector('canvas'), {
AUTO: true, // Whether to enable auto-splating
INTERVAL: 3000, // The time (in milliseconds) the timer should delay in between auto-splating
})
WebGLFluid(document.querySelector('canvas'), {
SPLAT_COUNT: Number.parseInt(Math.random() * 20) + 5,
})
CSS
canvas {
width: 100vw;
height: 100vh;
background-image: url('xxx.png');
background-size: 100% 100%;
}
JS
WebGLFluid(document.querySelector('canvas'), {
TRANSPARENT: true
})
Background color will be whitened by 13
on each RGB color values when options.BLOOM
is true
.
Set it to false
to get pure color.
<script setup>
import { onMounted, ref } from 'vue'
import WebGLFluid from 'webgl-fluid'
const canvas = ref()
onMounted(() => {
WebGLFluid(canvas.value)
})
</script>
<template>
<canvas ref="canvas" />
</template>
<style>
canvas {
width: 100vw;
height: 100vh;
}
</style>
<script>
import WebGLFluid from 'webgl-fluid'
export default {
mounted() {
WebGLFluid(this.$refs.canvas)
}
}
</script>
<template>
<canvas ref="canvas" />
</template>
<style>
canvas {
width: 100vw;
height: 100vh;
}
</style>
<!-- index.html -->
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
</head>
<body>
<canvas style="width: 100vw; height: 100vh" />
<script src="src/index.js"></script>
</body>
</html>
// src/index.js
import WebGLFluid from 'webgl-fluid'
WebGLFluid(document.querySelector('canvas'), {
// options
})
Detailed changes for each release are documented in the release notes