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Fix an issue with the navigational mesh when playing unexplored maps (F…
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- (#6547) Fix an issue with the navigational mesh on unexplored maps | ||
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The navigational mesh is used by AIs to understand the map. On unexplored maps the playable area is temporarily reduced to a very small fraction at the start of the map. This confuses the navigational mesh. We now introduce a check that if the current playable area is too small to be playable then we simply ignore it. | ||
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This should only trigger on unexplored maps. |
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