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Forsaken being spawned now swaps all groundside resin to forsaken hive. #3630
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Co-authored-by: fira <loyauflorian@gmail.com>
I am not sure if it should change all the weeds. Yesterday we had a really fun round, when I was playing forsaken and two xenos from regular sky came back on a pod. It was a tense fight, partly because they still had their walls, sticky and weeds. |
This should happen after the dropship takeoff and it should skip the weeds on the dropship itself. |
TFW I did actually grief your PR 🤯 I'm fine with just setting forsaken as friendly. Sometimes the XvX is fun for people which is why we're jumping through hoops a bit. Happy either way 🤷 |
# About the pull request This PR makes groundside xeno structures and weeds become forsaken after hijack. With blessing, finishing this up for the author of this: #3630 # Explain why it's good for the game It is annoying to try and fight through all traps and such to go and do stuff as a forsaken xeno. I would just hardcode ally but some people enjoy the XvX that sometimes occurs. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Newyearnewme, Morrow add: Xeno structures/weeds now become forsaken after hijack /:cl: --------- Co-authored-by: Asbestos Gremlin <etgcollege@gmail.com> Co-authored-by: NewyearnewmeUwu <70115628+NewyearnewmeUwu@users.noreply.github.com> Co-authored-by: fira <loyauflorian@gmail.com>
About the pull request
Forsaken are being slowed down by normal xeno hive weeds and killed by the normal hive's groundside acid traps. This fixes that. It also deletes normal hive groundside acid pillars as a TEMPORARY WORKAROUND because they will delete forsaken weeds even when swapped to forsaken hive.
Explain why it's good for the game
This was requested by Morrow, and it works.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
add: Forsaken being spawned now swaps all groundside resin to forsaken hive.
/:cl: