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About the pull request
This PR resolves the unresolved issues in #5337 and should fix #4604 See testing for more details.
One note is that we aren't actually doing anything different for mob/proc/u_equip for nomoveupdate. I attempted a few things including a snippet from tg's code (https://github.com/tgstation/tgstation/blob/master/code/modules/mob/inventory.dm#L377-L381) but at least for thrown items it would just make them poof; so for now I just corrected a misused call of it.
Explain why it's good for the game
No more funny business nor weird inventory overlays (atleast for cards and stacks - let me know if there is anything else that has this behavior)
Testing Photographs and Procedure
Screenshots & Videos
Busted:
Busted.mp4
Fixed:
Fixed.mp4
Changelog
🆑 Drathek
fix: Fixed more item exploits
fix: Fixed lingering overlays in inventories for metal stacks and cards
/:cl: