Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SSV Rostock - UPP Warship Map #7525

Open
wants to merge 129 commits into
base: master
Choose a base branch
from

Conversation

Steelpoint
Copy link
Contributor

@Steelpoint Steelpoint commented Nov 7, 2024

About the pull request

This PR adds the SSV Rostock, a UPP warship, as a template that can be spawned in by admins.

This is a fully mapped warship intended for use by the UPP, it is intended to allow an entire team of UPP to be spawned in, gear up, and deploy to a combat map/arena via dropships. It contains similar onboard amenities to the USS Almayer, including a fully stocked medbay, cargo bay, MP department and CIC.

It lacks some systems such as a fully functional requisitions ASRS system, and no shipside power system (infinite power is set to true). It also requires a admin to manually spawn in a dropship and lifeboat.

(Thanks to Zenith for the UPP wall/floor sprites!)

Explain why it's good for the game

See attached document for custom-made lore documentation in regards to this specific vessel, the Rostock, but also its class of ship in general, the Brandenburg-Class Expeditionary Frigate: Rostock Lore.txt

This ship will significantly increase the ability for server staff to run events for the UPP. Either to host a HvH event, to spawn the UPP as a alternative to the USCM for distress call, or to use the map as a small combat arena for the Xenomorphs or any other third party to use, either as a side mission or a thunder dome alternative.

The vessel does require some admin-intervention to make it fully operational, such as manually spawning in dropships and lifeboats, and activating the maps ability to use general communications, but in all other capacities the ship is fully functional, if you were to drop a team of OpFor with no gear, they would be able to be fully geared up.

Testing Photographs and Procedure

Screenshots & Videos Very slightly out of date image

uppship_02_11

Changelog

🆑
mapadd: The SSV Rostock, a UPP warship equilivant to the USS Almayer, has been added to the game as a admin-spawnable ship.
add: UPP medical vendors have been added to the game.
add: The Strata floor turfs have been fixed to include all directions for mapper usage.
add: A suite of UPP ship wall and hull tiles have been added to the game for mapper usage.
/:cl:

@Steelpoint
Copy link
Contributor Author

In regards to the ships layout, I am overall happy with where it stands.

The only outstanding issues I can think of, that may or may not be addressed in this PR (as I'd need help or further research) are...

  • Ship has no communications by default, needing a admin to manually activate it
  • Dropships and lifeboats won't spawn on the ship, requiring them to be spawned and landed manually
  • Certain cosmetics like wires won't load into their correct position due to this map being spawned as a template (they all default to their normal apperance, not the direction I designate them)

@cmss13-ci cmss13-ci bot added the Feature Feature coder badge label Nov 15, 2024
cm13-github added a commit that referenced this pull request Nov 23, 2024
@Steelpoint
Copy link
Contributor Author

I've set the Rostock to be a lazy_load map. This does have the issue of lights not working, but I am told this is fixed in the hunting ground PR: #7486

cm13-github added a commit that referenced this pull request Nov 29, 2024
cm13-github added a commit that referenced this pull request Nov 29, 2024
@Steelpoint
Copy link
Contributor Author

I'm not sure if its best to keep it as a lazy_load or to make it spawn another way.

Also, it seems lazy_load won't work on at least New Varadero, but it will work on maps like 624.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Feature Feature coder badge Mapping did you remember to save in tgm format? Sprites Remove the soul from the game.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant