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Shadowmapping #134

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Shadowmapping #134

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Commits on Jun 9, 2016

  1. First Commit on SM

    Not working yet
    korialis committed Jun 9, 2016
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Commits on Jun 10, 2016

  1. Implementing SM as final render pass in Scene.js

    Still working on alpha blending
    korialis committed Jun 10, 2016
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  2. small changes

    korialis committed Jun 10, 2016
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  3. added index.html

    korialis committed Jun 10, 2016
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Commits on Jun 11, 2016

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  3. chasing bug in sm.js

    korialis committed Jun 11, 2016
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  4. visibility bug solved

    korialis committed Jun 11, 2016
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Commits on Jun 12, 2016

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  2. minor cleanups

    korialis committed Jun 12, 2016
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Commits on Jul 6, 2016

  1. cleanup

    korialis committed Jul 6, 2016
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  3. Revert "cleanup"

    This reverts commit dd60978.
    korialis committed Jul 6, 2016
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  4. Revert "minor cleanups"

    This reverts commit cb8ab50.
    korialis committed Jul 6, 2016
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  5. Revert "Implemented PCF (still pretty messy though)"

    This reverts commit f5c6e3f.
    korialis committed Jul 6, 2016
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  6. Revert "visibility bug solved"

    This reverts commit d3bfd0e.
    korialis committed Jul 6, 2016
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  7. Revert "chasing bug in sm.js"

    This reverts commit 7b4d5cd.
    korialis committed Jul 6, 2016
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  8. Revert "chasing a bug in SM.js render function"

    This reverts commit 417fd8a.
    korialis committed Jul 6, 2016
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  9. Revert "SM as separate render pass, still have problems with visibili…

    …ty and zfight"
    
    This reverts commit 74af099.
    korialis committed Jul 6, 2016
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Commits on Jul 8, 2016

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Commits on Jul 10, 2016

  1. now works with fixed light

    korialis committed Jul 10, 2016
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Commits on Jul 11, 2016

  1. bit of cleanup

    korialis committed Jul 11, 2016
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  2. minor fix

    korialis committed Jul 11, 2016
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Commits on Jul 12, 2016

  1. Merge remote-tracking branch 'refs/remotes/origin/master' into shadow…

    …mapping
    
    # Conflicts:
    #	index.html
    #	js/mlj/core/Scene.js
    korialis committed Jul 12, 2016
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  2. started working on VSM

    korialis committed Jul 12, 2016
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Commits on Jul 13, 2016

  1. commit

    korialis committed Jul 13, 2016
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Commits on Jul 18, 2016

  1. edit

    korialis committed Jul 18, 2016
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Commits on Jul 19, 2016

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Commits on Jul 21, 2016

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Commits on Aug 2, 2016

  1. small refact

    korialis committed Aug 2, 2016
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Commits on Aug 25, 2016

  1. small changes

    korialis committed Aug 25, 2016
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  2. solved a bug involving shadowing of helper layers (axes ecc..)

    to do it I borrowed some code from radiancescaling plugin, that piece of
    code could become some sort of utility function offered by the mlj scene
    i think
    korialis committed Aug 25, 2016
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  3. commenting

    korialis committed Aug 25, 2016
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  5. partially fixed bug with imported meshes

    laurana and hand still don't work well
    korialis committed Aug 25, 2016
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Commits on Aug 26, 2016

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  3. tiny cleanup

    On previous commit I forgot to mention the the inclusion of the
    possibility to fix light origin in current point
    korialis committed Aug 26, 2016
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Commits on Aug 27, 2016

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Commits on Aug 30, 2016

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Commits on Sep 6, 2016

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Commits on Sep 7, 2016

  1. vsm now works with point-based meshes

    Using the scene.getLayers() and the new scene.getDecorators() (I added
    it), we could avoid using the new layersGroup and decoratorsGroup,
    anyway atm a to hack around a bug i'm still using the decoratorsGroup to
    properly draw axes etc...while i use the scene.getLayers + iterator, to
    properly setup materials for each overlay
    korialis committed Sep 7, 2016
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  2. Some cleanup and refac

    korialis committed Sep 7, 2016
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  4. forgot to commit small change to Core.js

    In preparation to what will be needed to get a movable light i added a
    function getPosition() to Core.Headlight
    korialis committed Sep 7, 2016
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  5. comments

    korialis committed Sep 7, 2016
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  6. quick & probably too dirty hack around the moveable light problem

    ~works, but probably too dirty and unpolished too
    korialis committed Sep 7, 2016
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Commits on Sep 8, 2016

  1. cleaunp

    korialis committed Sep 8, 2016
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  2. cleanup

    korialis committed Sep 8, 2016
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Commits on Sep 21, 2016

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Commits on Sep 26, 2016

  1. revert

    korialis committed Sep 26, 2016
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  2. rollback

    korialis committed Sep 26, 2016
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  3. rolled back to c8e3159

    will work on local to fix problems with transformcontrols.js
    korialis committed Sep 26, 2016
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Commits on Sep 30, 2016

  1. buggy try on lightmoving

    Problem is: transformControls have to be attached to an object3D with a
    worldMatrix, light doesn't have it... so I attached light to a dummy
    mesh that represents it, and attached the control to that mesh. Works
    almost fine on first use, then becomes unusable due to a non singular
    matrix on which the transform tries to compute inverse....
    INVESTIGATE & FIX (TOO HACKY FOR A SOLUTION IMHO at this moment)
    korialis committed Sep 30, 2016
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  3. everything works well, with moving light and shadowmapping, though I'…

    …m trying to make the transformcontrols work as a decorator
    korialis committed Sep 30, 2016
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Commits on Oct 2, 2016

  1. Work in progress (light Moving)

    Debugging and working on making it work as a decorator, o.w. it will
    break with VSM (not with SSAO and RS since they blindly remove from
    scene any non normal geom, and so not work on point- based meshes)
    korialis committed Oct 2, 2016
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  2. Light Moving Works!

    Still have some issue with sizing correctly the controls, in SM.JS
    there's a huge comment with everything i've done and thoughts ( on
    something I believe might be called a bug on decorators too)
    korialis committed Oct 2, 2016
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  3. Light moving and its control now working well (i believe)

    Will now start looking on the possibility of using THREE.CubeTexture to
    setup a multi target rendering in order to render at least position map
    and normal map in a single render pass.
    korialis committed Oct 2, 2016
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Commits on Oct 12, 2016

  1. cleaning

    korialis committed Oct 12, 2016
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Commits on Oct 16, 2016

  1. cleanup

    korialis committed Oct 16, 2016
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Commits on Oct 19, 2016

  1. fixed lines on light moving

    korialis committed Oct 19, 2016
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Commits on Oct 21, 2016

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Commits on Oct 29, 2016

  1. fixed a bug with blurring, added controls

    will think about SM flag and prepare the code for merge soon
    korialis committed Oct 29, 2016
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  2. minor bug fix on debug mode

    korialis committed Oct 29, 2016
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Commits on Nov 11, 2016

  1. Core.js polishing

    korialis committed Nov 11, 2016
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  2. Revert "Core.js polishing"

    This reverts commit 1d6cbb3.
    korialis committed Nov 11, 2016
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  3. Revert "Revert "Core.js polishing""

    This reverts commit c22e1ed.
    korialis committed Nov 11, 2016
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  4. SM.js polishing

    korialis committed Nov 11, 2016
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  5. Scene polishing

    korialis committed Nov 11, 2016
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Commits on Nov 14, 2016

  1. SM small polishing

    korialis committed Nov 14, 2016
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  2. Blur frag small polishing

    korialis committed Nov 14, 2016
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  3. Scene.js added comments

    korialis committed Nov 14, 2016
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Commits on Dec 2, 2016

  1. cleaunp + ugly logo

    korialis committed Dec 2, 2016
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  2. Merge remote-tracking branch 'refs/remotes/origin/master' into shadow…

    …mapping
    
    # Conflicts:
    #	js/mlj/core/Scene.js
    #	js/mlj/core/plugin/Plugin.js
    korialis committed Dec 2, 2016
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Commits on Dec 9, 2016

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Commits on Dec 29, 2016

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Commits on Jan 1, 2017

  1. first try on Coarse isotropRemeshing

    some artifacts on collapse operation
    korialis committed Jan 1, 2017
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Commits on Jan 2, 2017

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Commits on Jan 3, 2017

  1. adaptive flag

    korialis committed Jan 3, 2017
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  2. crease tuning support

    korialis committed Jan 3, 2017
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Commits on Jan 4, 2017

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Commits on Jan 9, 2017

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Commits on Jan 25, 2017

  1. some comments

    korialis committed Jan 25, 2017
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  3. added some ui, fixed nasty bug, comment&refactor

    still needs some polishing though
    korialis committed Jan 25, 2017
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Commits on Jan 26, 2017

  1. investigating a buf

    korialis committed Jan 26, 2017
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  4. Merge remote-tracking branch 'refs/remotes/origin/master' into shadow…

    …mapping
    
    # Conflicts:
    #	sources/MakefileJS
    korialis committed Jan 26, 2017
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  5. Merge remote-tracking branch 'refs/remotes/origin/master' into shadow…

    …mapping
    
    # Conflicts:
    #	sources/MakefileJS
    korialis committed Jan 26, 2017
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  6. bug solved

    korialis committed Jan 26, 2017
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Commits on Jan 30, 2017

  1. added compute valence filter

    korialis committed Jan 30, 2017
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  2. refac+comments on remeshing

    still needs polishing + question to cignoni about the valence refac & if
    better to use setCrease, manually computing the crease
    korialis committed Jan 30, 2017
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  4. commented a bit more

    korialis committed Jan 30, 2017
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  5. reduced update FF calls

    korialis committed Jan 30, 2017
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Commits on Jan 31, 2017

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  2. fix disposeObject bug

    korialis committed Jan 31, 2017
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  3. removed no more needed calls

    korialis committed Jan 31, 2017
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  4. small refac

    korialis committed Jan 31, 2017
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  5. small bug fix

    korialis committed Jan 31, 2017
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  7. heavy refac+debugging collapse

    having problems in collapse (revert me if needed)
    korialis committed Jan 31, 2017
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  8. Merge remote-tracking branch 'refs/remotes/origin/master' into shadow…

    …mapping
    
    # Conflicts:
    #	js/mlj/plugins/filters/Meshing.js
    #	sources/Meshing.cpp
    korialis committed Jan 31, 2017
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Commits on Feb 1, 2017

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Commits on Feb 2, 2017

  1. fixed light moving

    Now gyzmo is always centered (even after transaltion) as in meshlab
    korialis committed Feb 2, 2017
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  3. Feature preserving, corner aware

    Doing the collapse step on adaptive iterations still often causes non
    manifoldness (cause not found yet)
    korialis committed Feb 2, 2017
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  4. minor cleanup

    serious cleanup and refac will happen when everything gets stable.. (PS.
    last try on fandsik with adaptive did good!)
    korialis committed Feb 2, 2017
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Commits on Feb 3, 2017

  1. light moving rolled back

    korialis committed Feb 3, 2017
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  2. collapse bug seems solved

    korialis committed Feb 3, 2017
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Commits on Feb 4, 2017

  1. seems to work well like this

    some computations might be redundant, will try to optimize on next
    commits
    korialis committed Feb 4, 2017
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  2. commented a bit

    korialis committed Feb 4, 2017
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Commits on Feb 6, 2017

  1. simplified code + better implementation

    Added new test meshes too
    korialis committed Feb 6, 2017
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Commits on Feb 7, 2017

  1. added test meshes

    korialis committed Feb 7, 2017
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  3. fixed small name type

    korialis committed Feb 7, 2017
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  4. small refac

    korialis committed Feb 7, 2017
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  5. added some comments

    korialis committed Feb 7, 2017
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  6. commit

    korialis committed Feb 7, 2017
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Commits on Feb 8, 2017

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  2. lightmoving with trackball

    korialis committed Feb 8, 2017
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Commits on Feb 9, 2017

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  2. per face normal calc

    korialis committed Feb 9, 2017
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  3. separating branches

    korialis committed Feb 9, 2017
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  4. Merge remote-tracking branch 'refs/remotes/origin/master' into shadow…

    …mapping
    
    # Conflicts:
    #	js/mlj/core/Scene.js
    korialis committed Feb 9, 2017
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  5. b

    korialis committed Feb 9, 2017
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Commits on Feb 10, 2017

  1. cleaned after branch split

    korialis committed Feb 10, 2017
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  5. set some defaults

    korialis committed Feb 10, 2017
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Commits on Feb 11, 2017

  1. big big refactor!

    code still needs a double check, but everything should be working fine
    now
    korialis committed Feb 11, 2017
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Commits on Feb 12, 2017

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  2. c

    korialis committed Feb 12, 2017
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Commits on Feb 13, 2017

  1. corrected some typos

    korialis committed Feb 13, 2017
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  2. added normal check flag

    korialis committed Feb 13, 2017
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  4. pcf choice..currently there's a small bug

    bug shows when choosing odd (like 3x3 or 5x5) pcf sizes
    korialis committed Feb 13, 2017
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Commits on Feb 14, 2017

  1. removed unused vuv

    korialis committed Feb 14, 2017
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  2. commented a bit

    korialis committed Feb 14, 2017
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Commits on Feb 20, 2017

  1. fixed pcf

    korialis committed Feb 20, 2017
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Commits on Feb 27, 2017

  1. some comments

    korialis committed Feb 27, 2017
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  4. normal check

    korialis committed Feb 27, 2017
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  5. trying threejs way

    korialis committed Feb 27, 2017
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  6. normal check

    korialis committed Feb 27, 2017
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  7. normal check

    korialis committed Feb 27, 2017
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  8. tuned value

    korialis committed Feb 27, 2017
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  9. adjusted default bias for sm

    tried to replicate normal check bug with no success, seems to work
    korialis committed Feb 27, 2017
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Commits on Mar 28, 2017

  1. Merge remote-tracking branch 'refs/remotes/origin/master' into shadow…

    …mapping
    
    # Conflicts:
    #	js/mlj/plugins/filters/Meshing.js
    korialis committed Mar 28, 2017
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  2. merge

    korialis committed Mar 28, 2017
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