0.2.7 - Public Release
New features:
- Optional items are fully supported.
- Bones with altered values are now shown in bold.
- The file for the selected model can be shown in the Finder.
- Reset bone and all its children to default values, useful e.g. when you want to undo something you tried with a strand of hair.
- Allow adding models to a scene by dragging and dropping them on to the render or document window.
- Allow adding images as a posable plane to scenes (also per drag and drop).
- Allow adding OBJ files with no materials
Bugfixes and support for models:
- Supports .mesh.ascii files that have fewer than four weights/indices per bone
- Supports files that specify fewer textures than needed.
- Better support for files that specify all textures but don't actually include them.
- Support files that use DDS files in ARGB and ABGR format.
- Viewport was set incorrectly after exporting image on retina displays.
- Accessory views for "file export" will show up again.
- Disabled meshes will stay gone correctly.
- Fixed several issues related to state changes when textures are changed or the skeleton view is turned on or off.
- Fixed bone UI not properly updating when resetting bones or changing their values through undo/redo.
- Fixed wrong vertex colors for OBJ files that have them.
- Fixed metallic shader not working properly.
- A few others that weren't big enough to mention here.