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> 0
!= 0
0x0x0x
!= 0 is a cheaper operation compared to > 0, when dealing with uint.
uint
./Basket.sol:68: require(_tokens.length > 0); ./Basket.sol:77: require(_weights[i] > 0); ./Basket.sol:93: require(amount > 0); ./Basket.sol:110: require(amount > 0); ./Basket.sol:292: require(tokenAmount > 0); ./Factory.sol:53: require(newBondPercentDiv > 0);
The text was updated successfully, but these errors were encountered:
0x0x0x issue #139
8833852
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Handle
0x0x0x
Vulnerability details
Impact
!= 0
is a cheaper operation compared to> 0
, when dealing withuint
.Occurrences
The text was updated successfully, but these errors were encountered: