A classical platformer game developed as a sample about:
- Animations
- Collisions
- Tiled Maps
- Input Keys
- OOP (Object Oriented Programming)
- Enemies
- Separated Managers (Resource, Level, Sprites, Camera, Render, Configuration)
- Game States (Configuration, GameOver, Game, MainMenu, Splash) with Screen interface
- UI (with scene2d)
- TextureAtlas
Also, it contains the minijumper-packer project to pack, programatically, textures in a TextureAtlas using TexturePacker API