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minijumper2dx

A classical platformer game developed as a sample about:

  • Animations
  • Collisions
  • Tiled Maps
  • Input Keys
  • OOP (Object Oriented Programming)
  • Enemies
  • Separated Managers (Resource, Level, Sprites, Camera, Render, Configuration)
  • Game States (Configuration, GameOver, Game, MainMenu, Splash) with Screen interface
  • UI (with scene2d)
  • TextureAtlas

Also, it contains the minijumper-packer project to pack, programatically, textures in a TextureAtlas using TexturePacker API

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