Enet bindings for Go using cgo.
First, you might need to install enet as a dependency:
- Windows: Nothing to do - should work out of the box with the supplied headers and library.
- Linux: Install the enet development package with your package manager.
- On Debian-based systems:
apt install libenet-dev
- On Debian-based systems:
- MacOS: Install the enet package with brew:
brew install enet
$ go get github.com/codecat/go-enet
import "github.com/codecat/go-enet"
The API is mostly the same as the C API, except it's more object-oriented.
This is a basic server example that responds to packets "ping"
and "bye"
.
package main
import (
"github.com/codecat/go-enet"
"github.com/codecat/go-libs/log"
)
func main() {
// Initialize enet
enet.Initialize()
// Create a host listening on 0.0.0.0:8095
host, err := enet.NewHost(enet.NewListenAddress(8095), 32, 1, 0, 0)
if err != nil {
log.Error("Couldn't create host: %s", err.Error())
return
}
// The event loop
for true {
// Wait until the next event
ev := host.Service(1000)
// Do nothing if we didn't get any event
if ev.GetType() == enet.EventNone {
continue
}
switch ev.GetType() {
case enet.EventConnect: // A new peer has connected
log.Info("New peer connected: %s", ev.GetPeer().GetAddress())
case enet.EventDisconnect: // A connected peer has disconnected
log.Info("Peer disconnected: %s", ev.GetPeer().GetAddress())
case enet.EventReceive: // A peer sent us some data
// Get the packet
packet := ev.GetPacket()
// We must destroy the packet when we're done with it
defer packet.Destroy()
// Get the bytes in the packet
packetBytes := packet.GetData()
// Respond "pong" to "ping"
if string(packetBytes) == "ping" {
ev.GetPeer().SendString("pong", ev.GetChannelID(), enet.PacketFlagReliable)
continue
}
// Disconnect the peer if they say "bye"
if string(packetBytes) == "bye" {
log.Info("Bye!")
ev.GetPeer().Disconnect(0)
continue
}
}
}
// Destroy the host when we're done with it
host.Destroy()
// Uninitialize enet
enet.Deinitialize()
}
This is a basic client example that sends a ping to the server every second that there is no event.
package main
import (
"github.com/codecat/go-enet"
"github.com/codecat/go-libs/log"
)
func main() {
// Initialize enet
enet.Initialize()
// Create a client host
client, err := enet.NewHost(nil, 1, 1, 0, 0)
if err != nil {
log.Error("Couldn't create host: %s", err.Error())
return
}
// Connect the client host to the server
peer, err := client.Connect(enet.NewAddress("127.0.0.1", 8095), 1, 0)
if err != nil {
log.Error("Couldn't connect: %s", err.Error())
return
}
// The event loop
for true {
// Wait until the next event
ev := client.Service(1000)
// Send a ping if we didn't get any event
if ev.GetType() == enet.EventNone {
peer.SendString("ping", 0, enet.PacketFlagReliable)
continue
}
switch ev.GetType() {
case enet.EventConnect: // We connected to the server
log.Info("Connected to the server!")
case enet.EventDisconnect: // We disconnected from the server
log.Info("Lost connection to the server!")
case enet.EventReceive: // The server sent us data
packet := ev.GetPacket()
log.Info("Received %d bytes from server", len(packet.GetData()))
packet.Destroy()
}
}
// Destroy the host when we're done with it
client.Destroy()
// Uninitialize enet
enet.Deinitialize()
}