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Working with the keyboard
Timothy Lee edited this page Mar 15, 2014
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1 revision
@interface MainViewController ()
// Declare some methods that will be called when the keyboard is about to be shown or hidden
- (void)willShowKeyboard:(NSNotification *)notification;
- (void)willHideKeyboard:(NSNotification *)notification;
@end
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Register the methods for the keyboard hide/show events
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(willShowKeyboard:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(willHideKeyboard:) name:UIKeyboardWillHideNotification object:nil];
}
return self;
}
- (void)willShowKeyboard:(NSNotification *)notification {
NSDictionary *userInfo = [notification userInfo];
// Get the keyboard height and width from the notification
// Size varies depending on OS, language, orientation
CGSize kbSize = [[userInfo objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
NSLog(@"Height: %f Width: %f", kbSize.height, kbSize.width);
// Get the animation duration and curve from the notification
NSNumber *durationValue = userInfo[UIKeyboardAnimationDurationUserInfoKey];
NSTimeInterval animationDuration = durationValue.doubleValue;
NSNumber *curveValue = userInfo[UIKeyboardAnimationCurveUserInfoKey];
UIViewAnimationCurve animationCurve = curveValue.intValue;
// Move the view with the same duration and animation curve so that it will match with the keyboard animation
[UIView animateWithDuration:animationDuration
delay:0.0
options:(animationCurve << 16)
animations:^{
self.commentImageView.frame = CGRectMake(0, self.view.frame.size.height - kbSize.height - self.commentImageView.frame.size.height, self.commentImageView.frame.size.width, self.commentImageView.frame.size.height);
}
completion:nil];
}