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add support for colored blood and gibs (#182)
* add support for colored blood and gibs Due to popular demand. 😉 * use P_SetTarget() instead of editing the target value directly * introduce a new mobjflag instead of misusing the mobj->target pointer * set flags more consistently If MF_COLOREDBLOOD is set and none of (MF_TRANSLATION1|MF_TRANSLATION2) this means green blood (Baron of Hell / Hell Knight) and if MF_TRANSLATION1 is additionally set this means blue blood (Cacodaemon). This allows for up to 4 different blood colors once MF_TRANSLATION2 is also taken into account. Let's see what we come up with... * add comments
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