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Add complevel hints for Default compatibility level #488

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42 changes: 22 additions & 20 deletions prboom2/src/m_menu.c
Original file line number Diff line number Diff line change
Expand Up @@ -3300,25 +3300,27 @@ static const char *gen_skillstrings[] = {

static const char *gen_compstrings[] =
{
"Default",
"Doom v1.2",
"Doom v1.666",
"Doom/2 v1.9",
"Ultimate Doom",
"Final Doom",
"DosDoom",
"TASDoom",
"Boom's vanilla",
"Boom v2.01",
"Boom",
"LxDoom",
"MBF",
"PrBoom 2.03b",
"PrBoom 2.1.x",
"PrBoom 2.2.x",
"PrBoom 2.3.x",
"PrBoom 2.4.0",
"Latest PrBoom+",
// The 1 digit is more thin than others,
// so padding is used to make it look consistent
"17/Default",
" 0/Doom v1.2",
" 1/Doom v1.666",
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" 2/Doom/2 v1.9",
" 3/Ultimate Doom",
" 4/Final Doom",
" 5/DosDoom",
" 6/TASDoom",
" 7/Boom's vanilla",
" 8/Boom v2.01",
" 9/Boom",
"10/LxDoom",
" 11/MBF",
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"12/PrBoom 2.03b",
"13/PrBoom 2.1.x",
"14/PrBoom 2.2.x",
"15/PrBoom 2.3.x",
"16/PrBoom 2.4.0",
"17/Latest PrBoom+",
NULL
};

Expand All @@ -3338,7 +3340,7 @@ setup_menu_t gen_settings2[] = { // General Settings screen2
{"Maximum number of player corpses", S_NUM|S_PRGWARN, m_null, G_X, G_Y+12*8, {"max_player_corpse"}},
{"Game speed, percentage of normal", S_NUM|S_PRGWARN, m_null, G_X, G_Y+13*8, {"realtic_clock_rate"}},
{"Default skill level", S_CHOICE, m_null, G_X, G_Y+14*8, {"default_skill"}, 0, 0, NULL, gen_skillstrings},
{"Default compatibility level", S_CHOICE, m_null, G_X, G_Y+15*8, {"default_compatibility_level"}, 0, 0, NULL, &gen_compstrings[1]},
{"Default compatibility level", S_CHOICE, m_null, G_X-17, G_Y+15*8, {"default_compatibility_level"}, 0, 0, NULL, &gen_compstrings[1]},
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{"Show ENDOOM screen", S_YESNO, m_null, G_X, G_Y+16*8, {"showendoom"}},
{"Fullscreen menu background", S_YESNO, m_null, G_X, G_Y + 17*8, {"menu_background"}},
#ifdef USE_WINDOWS_LAUNCHER
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