Skip to content
This repository has been archived by the owner on Jun 23, 2023. It is now read-only.

Supply correct texture format for GL wipe. #570

Merged
merged 1 commit into from
Feb 25, 2023

Conversation

JadingTsunami
Copy link
Collaborator

Originally reported here: kraflab/dsda-doom#220 (comment)

The call to glTexImage2D in gl_wipe.c used an incorrect internal image format. This should fix it.

@kraflab
Copy link
Collaborator

kraflab commented Feb 25, 2023

Awesome, thanks!

@kraflab kraflab merged commit 7e607a3 into coelckers:master Feb 25, 2023
@JadingTsunami JadingTsunami deleted the fix_gl_wipe_texformat branch February 25, 2023 16:43
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants