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PrBoom-Plus 2.6.1um

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@fabiangreffrath fabiangreffrath released this 16 Aug 07:03
· 118 commits to master since this release
  • fixed MOD playback with DUMB 2.x
  • added TNTCLxx cheat, e.g. TNTCL04 sets complevel 4 (Final DOOM)
  • draw crosshair before messages, draw crosshair for fist/chainsaw and during on-screen messages
  • fixed crosshair locking on target for melee weapons
  • more consistently check for ammo instead of weapon type
  • fixed odd strafe values (vanilla allows even values only)
  • added TNTSHORT cheat to toggle shorttics on and off while in game
  • fixed typo in ZDoom-style Actor name (Slalagtite -> Stalagtite)
  • fixed Windows Alt-Tab
  • fixed a memory leak on SDL_Quit()
  • preserve automap position/scale when toggling overlay mode
  • allow binding weapon selection to mouse buttons
  • add a -pistolstart command-line parameter
  • fixed crashes on WADs with empty music lumps, e.g. Nihility.wad
  • enabled loading 16 bit RIFF wavs in WADs
  • make low-pass sound filter (introduced by the previous change) optional
  • if executable directory appears not writable, fall back to .
  • made pitch-shift range independent of target samplerate
  • fixed bogus condition preventing automap lines from being drawn
  • fixed saving of mouse button bindings
  • fixed interpolated z-coordinate after teleporting
  • added a new option "Disable sound cutoffs" to allow removed map objects to finish playing their sounds and to make seesounds uninterruptible
  • allow deleting savegames from menu
  • fixed automap crash when USE_VERTEX_ARRAYS and GL_VBO are undefined
  • fluidsynth: reset all controllers when looping a song
  • fixed hanging notes on exit when using Portmidi
  • show current and next levels when typing IDCLEV cheat
  • added a config key for "exclusive" i.e. mode-changing fullscreen
  • UMAPINFO: if interbackdrop does not specify a valid flat, draw it as a patch instead
  • appended revision tracker to UMAPINFO spec document
  • ALSA sequencer API backend for ALSA MIDI support (Linux only)
  • extended range of maps reachable via -warp and IDCLEV:
    • from E1M1-E4M9 to E1M0-E9M99 for D1
    • from MAP01-MAP33 to MAP00-MAP99
    • Limitations:
      • E0My doesn't work, since episode must always be > 0
      • -warp x 0, because zero passed to -warp as map number is used to warping to first changed map in PWAD
  • evaluate mouse motion only once per tick
  • show Time/STS widgets above status bar
  • removed lowpass-filter item from menu
  • fixed P_SetMobjState() stack, fixes crash on mayhem18p.wad/m18p31-1509.lmp
  • fixed crash in automap on certain maps (e.g. Sunlust MAP01) when using GL renderer, Thing Appearance = Icons and 2xIDDT
  • fixed menu intermission desync
  • fixed crash when leaving menu in Chex Quest
  • initialize the map title widget with the generic map lump name
  • make "Next Level" key simply increase map number if already outside regular level transition range
  • check for next level in IDCLEV cheat before announcing it
  • make sure "Next Level" key never warps to a non-existent map
  • reformatted umapinfo.txt so that it is easier to read in plaintext
  • fixed custom episode select for Doom 2
  • fixed shifting automap markers
  • allow translucent sprites on all complevels
  • allow disabling predefined translucency on all complevels
  • fixed flood HOM on certain maps (e.g. Plutonia MAP11, HR MAP01) (GL)
  • fixed sky walls for cases with sky vs. sky toptextures (e.g. E4M6) (GL)
  • fixed transparent spites being rendered incorrectly with transparent walls in view (GL)
  • generate a default save-slot name when saving to an empty slot
  • added mouse button binds for turn left/right
  • fixed sky scaling for non-standard sky sizes, e.g. Eviternity and Ancient Aliens (GL)
  • added new advanced HUD layout by Fireb3rt+
  • added slice_samplecount config option
  • added manifest to declare app as DPI aware, so that Windows will not apply DPI virtualization
  • added support for widescreen assets
  • added ZDoom's names for the new Crispy Doom/DEHEXTRA things to ActorNames[], so they can be used with BossAction() if needed
  • fixed UMAPINFO music restarting issue
  • skip the 'entering level' screen if one of endgame, endpic, endbunny or endcast is set (UMAPINFO)
  • fixed endbunny and endgame UMAPINFO fields
  • reset mlook on demo recording
  • added OpenGL sprite fuzz options ("darken", "shadow", "transparent", "ghostly")
  • properly check for the CreateFileMapping() symbol (build)
  • always precache sound lumps
  • replace W_SafeGetNumForName() with W_CheckNumForName()
  • removed defunct lump locking warnings
  • removed obsolete SFX usefulness references
  • allow colored blood to get set/overridden by DEHACKED, implemented Eternity's coloredblood spec, added three additional color translation tables for black, purple and white
  • made the Ouch Face fix available on all complevels
  • added the autoload directory feature from Chocolate Doom
  • implemented custom atexit() sequence, ported over from Chocolate Doom, fixing crashes during shutdown e.g. on Linux using Wayland
  • fixed switching weapons when reaching zero ammo with boom_autoswitch == 0
  • made Doom sound quirk fixes available on all complevels
  • UMAPINFO: introduced the new 'label' field
  • do not cast degenmobj_t as mobj_t, breaks aliasing rules on platforms where mobj_t pointers are 64-bit aligned and
    degenmobj_t pointers are only 32-bit aligned
  • fixed -solo-net for demo restart
  • fixed levelstat crash for MAP33 and above
  • added autoload per PWAD feature, further enhancing the autoload directory feature
  • UMAPINFO: fixed 'episode' field parsing, 'label' is single-line
  • removed obsolete weapon toggle setting
  • added ftell() and fseek() implementations for DEHACKED lumps, allowing the DEH parser to roll back to the start of a line following a blank line and re-process it with the last valid block code handler
  • added mouse look / vertical mouse movement toggle notifications
  • fixed forcing aspect ratio correction only for the canonical 16:10 (i.e. 320x200 and 640x400) modes
  • do not even attempt to play DEMO4 if it is not available
  • only apply palette changes when inside a level
  • fixed 32-bit widescreen pain palette
  • added a -coop_spawns parameter for using "coop in single-player" mode
  • fixed OpenGL effect palettes
  • added support for non-latin paths and filenames on Windows
  • made sure to always autoload prboom-plus.wad
  • introduced a supplemental data directory "PRBOOMDATADIR" to install prboom-plus.wad into (build)
  • prepared for different autoload base directories, respecting the -noload parameter
  • fixed playback of complevel 11 demo with UMAPINFO
  • fixed attempted playback of a UMAPINFO demo without UMAPINFO loaded
  • never exceed desktop resolution in fullscreen desktop mode
  • UMAPINFO: entries without defined 'levelname' fall back to default
  • UMAPINFO: fixed default intermission
  • fixed setting 'finaleflat' in FMI_StartFinale (UMAPINFO)
  • fixed load game during multiplayer demo playback
  • fixed OpenGL backfill