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v0.4

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@cohaereo cohaereo released this 17 Feb 23:18
· 59 commits to lightfall since this release

Added

Changed

Fixed

  • Fixed cubemap level selection that made surfaces too glossy by @cohaereo
  • Lights now obey the Visible component
  • Fixed a TFX parameter that was causing some lights to not be visible by @cohaereo
  • Fixed depth linearization in the transparent scope by @cohaereo

Removed

  • Removed pointless world ID component from static instances by @cohaereo