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Replaces Xeno sprite. (space-wizards#2718)
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* Initial

* Adjusted the bounding box to be sensible
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SweptWasTaken authored and collinlunn committed Jan 6, 2021
1 parent 8af3614 commit 58fad41
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Showing 13 changed files with 34 additions and 40 deletions.
6 changes: 3 additions & 3 deletions Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml
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@@ -1,7 +1,7 @@
# Hacky for the stress test so don't even consider adding to this
- type: entity
save: false
name: Xeno hunter
name: Xeno
id: XenoMob_Content
description: They mostly come at night. Mostly.
drawdepth: Mobs
Expand All @@ -20,14 +20,14 @@
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: running
sprite: Mobs/Aliens/Xenos/xeno_hunter.rsi
sprite: Mobs/Aliens/Xenos/xeno.rsi
- type: Clickable
- type: Physics
anchored: false
mass: 85
shapes:
- !type:PhysShapeAabb
bounds: "-0.35,-0.35,0.35,0.35"
bounds: "-0.95,-0.60,-0.10,0.60"
mask:
- Impassable
- MobImpassable
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31 changes: 31 additions & 0 deletions Resources/Textures/Mobs/Aliens/Xenos/xeno.rsi/meta.json
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from Colonial Marines at commit https://gitlab.com/cmdevs/colonial-warfare/-/commit/f6b3c61fcbfe73a3f0f92edd5fc441ef845017e5",
"size": {
"x": 64,
"y": 64
},
"states": [
{
"name": "running",
"directions": 4
},
{
"name": "walking",
"directions": 4
},
{
"name": "dead",
"directions": 1
},
{
"name": "sleeping",
"directions": 1
},
{
"name": "crit",
"directions": 1
}
]
}
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37 changes: 0 additions & 37 deletions Resources/Textures/Mobs/Aliens/Xenos/xeno_hunter.rsi/meta.json

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