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Client Crash: ConcurrentModificationException - nextNode #55
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Hmm, what mods are you using that require Indium? It looks like a mod is modifying the block entity list during |
AE2 textures don't render properly with sodium unless indium is installed - on installing indium this seemed to fix the issue, but created this infrequent crash. See CaffeineMC/sodium#538 |
Does this crash occur when loading the world, or after you'd placed/broken a specific block? If the latter, which blocks were you using? |
This crash occurs when walking around the world, generally looking in a specific direction. We load in perfectly fine, and can play for hours on end, it's just when we go into a specific place with a lot of AE2 blocks/block entities, and look in their direction. Physical line of sight is not required. I will comment here that this crash only started once we had auto crafting set up at my base, maybe it could be one of the crafting storage blocks? |
Hmm... could you send me the world that you managed to produce this bug with? No worries if you don't want to, I can hook up some debugging code to Indium and let you test that, but it'd certainly make things quicker to work on the world directly. |
Sure. It's a 5.6 gig (when compressed) multiplayer server, so grab a cup of coffee or something, this will probably take a while to download. Have the world and the modpack Honestly, you might want to just give me a build with the debug stuff builtin, I think it would be easier for the both of us :P |
Quick update - I believe I've isolated this issue down to specifically being caused by Crafting CPUs, specifically being in proximity to them. |
Thought I'd also mention that the logs keep getting spammed with errors like:
Figured this might be tangentially related to this issue. |
A third issue better related to this one, with a bit more of a severity: User logs on, terrain renders for a bit, they see this before crashing with the report above: |
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I haven't managed to replicate this myself, and the world file was removed before I had the chance to download it. Could you try the 1.16.x/experiments/renderattachmentcme branch of Indium - it has some extra debugging code to attempt to see what exactly causes this issue. Please also test without Indium, as I don't see why this wouldn't also happen with Indigo. |
ahh yeah sorry about that, google drive only gives 15 gigs of storage and the world save was taking over a third of that. I mistakenly assumed you saved it, my bad. I'm also on a bit of a break right now and away from my main PC. I'll be back at it in a couple weeks. I'll see if I can have a friend of mine test in the mean time. |
In more recent versions (Sodium 0.3.x and newer) this should be fixed; see also CaffeineMC/sodium#942 |
All details can be found in this crash report. Not entirely sure if this is indium or sodium, figured I'd fire it here first.
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