Winio is a single-threaded asynchronous GUI runtime.
It is based on compio
, and the GUI part is powered by Win32, WinUI 3, Qt 5/6, GTK 4 or AppKit.
All IO requests could be issued in the same thread as GUI, without blocking the user interface!
Read the examples and learn more!
Backend | Light | Dark |
---|---|---|
Win32 | ![]() |
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WinUI 3 | ![]() |
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Qt 6 | ![]() |
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GTK 4 | ![]() |
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AppKit | ![]() |
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Winio follows ELM-like design, inspired by yew
and relm4
.
The application starts with a root Component
:
use winio::prelude::*;
fn main() {
App::new("rs.compio.winio.example").run::<MainModel>(());
}
struct MainModel {
window: Child<Window>,
}
enum MainMessage {
Noop,
Close,
}
impl Component for MainModel {
type Event = ();
type Init<'a> = ();
type Message = MainMessage;
fn init(_init: Self::Init<'_>, _sender: &ComponentSender<Self>) -> Self {
// create & initialize the window
init! {
window: Window = (()) => {
text: "Example",
size: Size::new(800.0, 600.0),
}
}
window.show();
Self { window }
}
async fn start(&mut self, sender: &ComponentSender<Self>) -> ! {
// listen to events
start! {
sender, default: MainMessage::Noop,
self.window => {
WindowEvent::Close => MainMessage::Close,
}
}
}
async fn update_children(&mut self) -> bool {
// update the window
self.window.update().await
}
async fn update(&mut self, message: Self::Message, sender: &ComponentSender<Self>) -> bool {
// deal with custom messages
match message {
MainMessage::Noop => false,
MainMessage::Close => {
// the root component output stops the application
sender.output(());
// need not to call `render`
false
}
}
}
fn render(&mut self, _sender: &ComponentSender<Self>) {
let csize = self.window.client_size();
// adjust layout and draw widgets here
}
fn render_children(&mut self) {
self.window.render();
}
}