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Use tools.system.package_manager ang tools.gnu.PkgConfig from the `conan` namespace. This greatly reduces complexity of the package.
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@@ -1,10 +1,8 @@ | ||
cmake_minimum_required(VERSION 3.1) | ||
project(test_package) | ||
cmake_minimum_required(VERSION 3.15) | ||
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include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) | ||
conan_basic_setup() | ||
project(test_package LANGUAGES C) | ||
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set(SOURCES test_package.c) | ||
find_package(xorg REQUIRED) | ||
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add_executable(${PROJECT_NAME} ${SOURCES}) | ||
target_link_libraries(${PROJECT_NAME} ${CONAN_LIBS}) | ||
add_executable(test_package test_package.c) | ||
target_link_libraries(test_package PRIVATE xorg::xorg) |
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@@ -1,17 +1,27 @@ | ||
from conans import ConanFile, CMake, tools | ||
import os | ||
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from conan import ConanFile | ||
from conan.tools.build import cross_building | ||
from conan.tools.cmake import CMake | ||
from conan.tools.layout import cmake_layout | ||
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class TestPackageConan(ConanFile): | ||
settings = "os", "compiler", "build_type", "arch" | ||
generators = "cmake" | ||
generators = "CMakeToolchain", "CMakeDeps", "VirtualBuildEnv", "VirtualRunEnv" | ||
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def requirements(self): | ||
self.requires(self.tested_reference_str) | ||
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def layout(self): | ||
cmake_layout(self) | ||
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def build(self): | ||
cmake = CMake(self) | ||
cmake.configure() | ||
cmake.build() | ||
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def test(self): | ||
if not tools.cross_building(self): | ||
bin_path = os.path.join("bin", "test_package") | ||
self.run(bin_path, run_environment=True) | ||
if not cross_building(self): | ||
cmd = os.path.join(self.cpp.build.bindirs[0], "test_package") | ||
self.run(cmd, env="conanrun") |