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- [libpng] set CMAKE_SYSTEM_PROCESSOR for M1 #6187
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It fails also for iOS, but I don't know which CMAKE_SYSTEM_PROCESSOR to set.
ok: #2366, maybe this recipe should use autotools for non-Windows platform
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Well, in fact, this is only required when cross-building (because we are not using toolchain file)
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iOS has different architectures (armv7, armv8 and their variants), so CMAKE_SYSTEM_PROCESSOR will have different values
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Sure, my suggestion is to force this value only for the cross-building scenario, otherwise, in a native build I would expect it to work out of the box. wdyt?
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as I understand, in native builds
CMAKE_SYSTEM_PROCESSOR
defaults toCMAKE_HOST_SYSTEM_PROCESSOR
which should be auto-detected toaarch64
by cmake itself? still, I don't have ARM M1 laptop to check it, so no idea if it works without explicit definition...There was a problem hiding this comment.
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It works for iOS:
I would expect conan to handle this automatically (except
PNG_ARM_NEON
of course, here we should switch to autotools, it seems to properly handle neon for iOS).