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Utilities
A Quake-like dropdown container for your favourite application.
Usage
Define it globally to have a single instance for all screens:
local quake = lain.util.quake()
or define it in connect_for_each_screen
to have one instance for each screen:
awful.screen.connect_for_each_screen(function(s)
-- Quake application
s.quake = lain.util.quake()
-- [...]
Keybinding example
If using a global instance:
awful.key({ modkey, }, "z", function () quake:toggle() end),
If using a per-screen instance:
awful.key({ modkey, }, "z", function () awful.screen.focused().quake:toggle() end),
Input table
Variable | Meaning | Type | Default |
---|---|---|---|
app |
client to spawn | string | "xterm" |
name |
client name | string | "QuakeDD" |
argname |
how to specify client name | string | "-name %s" |
extra |
extra app arguments |
string | empty string |
border |
border width | integer | 1 |
visible |
initially visible | boolean | false |
followtag |
always spawn on currently focused screen | boolean | false |
overlap |
Overlap the wibox or not | boolean | false |
settings |
Additional settings to make on the client | function | nil |
screen |
screen where to spawn the client | integer | awful.screen.focused() |
height |
dropdown client height | float in [0,1] or exact pixels number | 0.25 |
width |
dropdown client width | float in [0,1] or exact pixels number | 1 |
vert |
vertical position | string, possible values: "top", "bottom", "center" | "top" |
horiz |
horizontal position | string, possible values: "left", "right", "center" | "left" |
height
and width
express a fraction of the workspace.
settings
is a function which takes the client as input, and can be used to customize its properties. For instance:
-- set the client sticky
s.quake = lain.util.quake { settings = function(c) c.sticky = true end }
Read here for the complete list of properties.
Notes
-
Does not work with
gnome-terminal
,konsole
, or any other terminal which is strictly designed for a Desktop Environment. Just pick a better terminal, there's plenty. - Set
followtag = true
if experiencing issues with multiple screens. - If you have a
awful.client.setslave
rule for your application, ensure you use an exception forQuakeDD
(or your definedname
). Otherwise, you may run into problems with focus. - If you are using a VTE-based terminal like
termite
, be sure to setargname = "--name %s"
. - If you are using a terminal that does not always set its
class_id
to your specifiedname
, such as Alacritty, then toggling will not work. You can solve this issue as explained here.
Adds Cairo separators.
local separators = lain.util.separators
A separator function separators.separator
takes two color arguments, defined as strings. "alpha"
argument is allowed. Example:
arrl_dl = separators.arrow_left(beautiful.bg_focus, "alpha")
arrl_ld = separators.arrow_left("alpha", beautiful.bg_focus)
You can customize height and width by setting separators_height
and separators_width
in your theme.lua
. Default values are 0 and 9, respectively.
List of functions:
+-- separators
|
|`-- arrow_right() Draw a right arrow.
`-- arrow_left() Draw a left arrow.
Easier markup.
local markup = lain.util.markup
List of functions:
+-- markup
|
|`-- bold() Set bold.
|`-- italic() Set italicized text.
|`-- strike() Set strikethrough text.
|`-- underline() Set underlined text.
|`-- monospace() Set monospaced text.
|`-- big() Set bigger text.
|`-- small() Set smaller text.
|`-- font() Set the font of the text.
|`-- font() Set the font of the text.
|`-- color() Set background and foreground color.
|`-- fontfg() Set font and foreground color.
|`-- fontbg() Set font and background color.
`-- fontcolor() Set font, plus background and foreground colors.
|
|`--+ bg
| |
| `-- color() Set background color.
|
`--+ fg
|
`-- color() Set foreground color.
they all take one argument, which is the text to markup, except the following:
markup.font(font, text)
markup.color(fg, bg, text)
markup.fontfg(font, fg, text)
markup.fontbg(font, bg, text)
markup.fontcolor(font, fg, bg, text)
markup.fg.color(color, text)
markup.bg.color(color, text)
That is:
- add a new tag;
- rename current tag;
- move current tag;
- delete current tag.
If you delete a tag, any rule set on it shall be broken, so be careful.
Use it with key bindings like these:
awful.key({ modkey, "Shift" }, "n", function () lain.util.add_tag(mylayout) end),
awful.key({ modkey, "Shift" }, "r", function () lain.util.rename_tag() end),
awful.key({ modkey, "Shift" }, "Left", function () lain.util.move_tag(1) end), -- move to next tag
awful.key({ modkey, "Shift" }, "Right", function () lain.util.move_tag(-1) end), -- move to previous tag
awful.key({ modkey, "Shift" }, "d", function () lain.util.delete_tag() end),
The argument in lain.util.add_tag
represents the tag layout, and is optional: if not present, it will be defaulted to awful.layout.suit.tile
.
Changes beautiful.useless_gaps
on the fly.
lain.util.useless_gap_resize(thatmuch, s, t)
The argument thatmuch
is the number of pixel to add to/substract from gaps (integer).
The arguments s
and t
are the awful.screen
and awful.tag
in which you want to change the gap. They are optional.
Following are example keybindings for changing client gaps on current screen and tag.
Example 1:
-- On the fly useless gaps change
awful.key({ altkey, "Control" }, "+", function () lain.util.useless_gaps_resize(1) end),
awful.key({ altkey, "Control" }, "-", function () lain.util.useless_gaps_resize(-1) end),
where altkey = Mod1
. Example 2:
mywidget:buttons(awful.util.table.join (
awful.button({}, 4, function() lain.util.useless_gaps_resize(-1) end),
awful.button({}, 5, function() lain.util.useless_gaps_resize(1) end)
end)
))
so when hovering the mouse over mywidget
, you can adjust useless gaps size by scrolling with the mouse wheel.
This function lets you jump to the next/previous non-empty tag. It takes two arguments:
-
direction
:1
for next non-empty tag,-1
for previous. -
sc
: Screen which the taglist is in. Default ismouse.screen
or1
. This argument is optional.
You can use it with key bindings like these:
-- Non-empty tag browsing
awful.key({ altkey }, "Left", function () lain.util.tag_view_nonempty(-1) end),
awful.key({ altkey }, "Right", function () lain.util.tag_view_nonempty(1) end),
where altkey = "Mod1"
.
Set a client to floating and resize it in the same way the "magnifier" layout does it. Place it on the "current" screen (derived from the mouse position). This allows you to magnify any client you wish, regardless of the currently used layout. Use it with a client keybinding like this:
clientkeys = awful.util.table.join(
-- [...]
awful.key({ modkey, "Control" }, "m", lain.util.magnify_client),
-- [...]
)
If you want to "de-magnify" it, just retype the keybinding.
If you want magnified client to respond to incmwfact
, read here.
Similar to awful.menu.clients
, but this menu only shows the clients
of currently visible tags. Use it with a key binding like this:
awful.key({ "Mod1" }, "Tab", function()
lain.util.menu_clients_current_tags({ width = 350 }, { keygrabber = true })
end),
A generic menu utility which enables iteration over lists of possible
actions to execute. The perfect example is a menu for choosing what
configuration to apply to X with xrandr
, as suggested on the Awesome wiki page.
An example Synergy menu, courtesy of sim590
You can either manually create a menu by defining a table in this format:
{ { "choice description 1", callbackFuction1 }, { "choice description 2", callbackFunction2 }, ... }
or use lain.util.menu_iterator.menu
. Once you have your menu, use it with lain.menu_iterator.iterate
.
lain.menu_iterator.iterate
Argument | Description | Type |
---|---|---|
menu |
the menu to iterate on | table |
timeout |
time (in seconds) to wait on a choice before the choice is accepted | integer (default: 4) |
icon |
path to the icon to display in naughty.notify window |
string |
lain.menu_iterator.menu
Argument | Description | Type |
---|---|---|
choices |
list of choices (e.g., { "choice1", "choice2", ... } ) |
array of strings |
name |
name of the program related to this menu | string |
selected_cb |
callback to execute for each selected choice, it takes one choice (string) as argument; can be nil (no action to execute) |
function |
rejected_cb |
callback to execute for all rejected choices (the remaining choices, once one is selected), it takes one choice (string) as argument; can be nil (no action to execute) |
function |
extra_choices |
more choices to be added to the menu; unlike choices , these ones won't trigger rejected_cb
|
array of { choice, callback } pairs, where choice is a string and callback is a function |
combination |
how choices have to be combined in the menu; possible values are: "single" (default), the set of possible choices will simply be the input set ; "powerset", the set of possible choices will be the power set of the input set | string |
A simple example is:
local mymenu_iterable = lain.util.menu_iterator.menu {
choices = {"My first choice", "My second choice"},
name = "My awesome program",
selected_cb = function(choice)
-- do something with selected choice
end,
rejected_cb = function(choice)
-- do something with every rejected choice
end
}
The variable mymenu_iterable
is a menu compatible with the function lain.util.menu_iterator.iterate
, which will iterate over it and displays notification with naughty.notify
every time it is called. You can use it like this:
local confirm_timeout = 5 -- time to wait before confirming the menu selection
local my_notify_icon = "/path/to/icon" -- the icon to display in the notification
lain.util.menu_iterator.iterate(mymenu_iterable, confirm_timeout, my_notify_icon)
Once confirm_timeout
has passed without anymore calls to iterate
, the choice is made and the associated callbacks (both for selected and rejected choices) are spawned.
A useful practice is to add a Cancel
option as an extra choice for canceling a menu selection. Extending the above example:
local mymenu_iterable = lain.util.menu_iterator.menu {
choices = {"My first choice", "My second choice"},
name = "My awesome program",
selected_cb = function(choice)
-- do something with selected choice
end,
rejected_cb = function(choice)
-- do something with every rejected choice
end
-- nil means no action to do
extra_choices = { {"Cancel"}, nil }
}