A Coq implementation of Sokoban, the Japanese warehouse keeper's game.
- Author(s):
- Jasper Stein (initial)
- Hugo Herbelin
- Coq-community maintainer(s):
- Érik Martin-Dorel (@erikmd)
- License: GNU Lesser General Public License v2.1 or later
- Compatible Coq versions: 8.10 or later
- Additional dependencies: none
- Coq namespace:
Coqoban
- Related publication(s): none
The recommended way to use Coqoban is to build the project locally:
git clone https://github.com/coq-community/coqoban.git
cd coqoban
make # or make -j <number-of-cores-on-your-machine>
However, you can also build and install the whole project via opam:
opam repo add coq-released https://coq.inria.fr/opam/released
opam install coq-coqoban
Welcome to Coqoban!
This is a Coq implementation of Sokoban, the Japanese warehouse keeper's game. The keeper must push the boxes to specified destination places. He can only push one box at a time, no more, and he can't pull. How to put the boxes in place?
Thanks to jsCoq, you can play Coqoban directly in your browser without installing Coq!
If you want to install and run Coq and Coqoban locally:
-
Coqoban_engine.v contains the actual Sokoban implementing script/program/data. It has a fair amount of remarks explaining what's going on, for those interested to know more about this implementation.
You may just load this file into your favorite Coq editor and play.
-
Coqoban_levels.v contains 355 levels to be played with
Coqoban_engine
.
To import both the engine and levels in Coq:
From Coqoban Require Import Coqoban_levels.
The levels are called Level_1
up to Level_355
. From
Coqoban_levels.v:
(* These Sokoban levels I have taken from the game KSokoban and include all of the *)
(* Sasquatch (1-50), Mas Sasquatch (51-100), Sasquatch III (101-150), Microban *)
(* (151-305), and Sasquatch IV (306-355) collections. These collections are made by *)
(* David W. Skinner (sasquatch@bentonrea.com) http://users.bentonrea.com/~sasquatch/ *)
There are more levels on this website.
You can download them and transform them into additional Coqoban_levels
.v-like files using the Haskell program ksoq2coqsok.hs.
And obviously you can define your own new levels.
Beware that Coq's lexer requires spaces after X
and O
!
See Coqoban_engine.v for more details on parsing/printing.
To play, say, e.g.,
Coq < Goal (solvable Level_274).
1 subgoal
============================
(solvable Level_274)
Unnamed_thm < unfold Level_274. (* Optional but useful *)
1 subgoal
============================
solvable
|> # # # # # # # # # # # # # # <|
|> # _ _ _ _ _ _ # _ _ _ _ _ # <|
+> # _ X + X X _ # _ O _ O O # <|
|> # # _ # # _ # # # _ # # _ # <|
|> _ # _ # _ _ _ _ _ _ _ # _ # <|
|> _ # _ # _ _ _ # _ _ _ # _ # <|
|> _ # _ # # # # # # # # # _ # <|
|> _ # _ _ _ _ _ _ _ _ _ _ _ # <|
|> _ # # # # # # # # # # # # # <|
|><|
Boards are represented by rows between |>
and <|
. Other signs:
_
= open field#
= wall+
= YOUO
= destination squareX
= box*
= a box on a destination squareo
= YOU, on a destination square
Tactics used to play Coqoban are:
n.
(step/push north)e.
(step/push east)s.
(step/push south)w.
(step/push west)
These apply even if there's a wall in the way. You can also use Coq tacticals, e.g.,
do 5 n.
Undo 3.
Restart.
Abort.
Share and enjoy!