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Releases: crashkonijn/GOAP

Version 3.0.27

20 Dec 10:16
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🐛 Bug Fixes

Version 3.0.26

12 Dec 16:08
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🐛 Bug Fixes

Version 3.0.25

05 Dec 09:23
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🚀 Features

🐛 Bug Fixes

Version 3.0.24

19 Nov 16:05
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🐛 Bug Fixes

Version 3.0.23

18 Nov 16:29
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🚀 Features

Enhanced Resolver:
Choose the best action with smarter heuristics and support for multiple goals.

Action Enhancements:
New lifecycle events and re-validation for finer control over actions.

Agents and Action Providers:
Separate action execution and provisioning for clearer, more modular AI design.

Graph Viewer
Rewritten from the ground up, providing you with more information!

AgentType and Capabilities:
Combine capabilities to create diverse agent behaviors with ease.

Scriptable Configurations:
Completely rewritten SO configs, making it much easier!

Boilerplate Code Generation:
Automate Goal, Action, and Sensor setup for faster development.

Simplified Namespaces:
Streamlined namespaces for better code organization and readability.

A complete overview of the changes can be found here.
To upgrade from v2.1, please reference the upgrade guide.

3.0.23-beta

14 Nov 15:36
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3.0.23-beta Pre-release
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What's Changed

Full Changelog: 3.0.22-beta...3.0.23-beta

3.0.22-beta

13 Nov 09:52
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3.0.22-beta Pre-release
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What's Changed

  • Fix: multi sensor missing keys warning by @crashkonijn in #293
  • Feature: Actions can now be (temporarily) disabled per action instead of action type by @crashkonijn in #295
  • Feature: Implemented IActionRunstate.MayResolve logic. The resolver can now temporarily be disabled for the duration of an action. by @crashkonijn in #296

Full Changelog: 3.0.21-beta...3.0.22-beta

3.0.21-beta

06 Nov 09:55
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3.0.21-beta Pre-release
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Full Changelog: 3.0.20-beta...3.0.21-beta

3.0.20-beta

09 Oct 08:24
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3.0.20-beta Pre-release
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Full Changelog: 3.0.19-beta...3.0.20-beta

3.0.19-beta

08 Oct 08:47
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3.0.19-beta Pre-release
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What's Changed

Full Changelog: 3.0.18-beta...3.0.19-beta