This world is up & running on a template map.
In order to build the map:
- „tiles“ (i.e. images) to create the map (the starter provides a default tileset) & a pixel editor (if you want to create an own tileset or alter an existing one, e.g. Photoshop or whatever you like)
- the Tiled Map Editor software
- a web-server to serve the map (this world uses Github static pages as a web-server)
Start by cloning the map. If you are used to Git and GitHub, simply clone the map to your computer using your preferred tool and jump to the next chapter.
If you are new to Git, cloning the map means downloading the map to your computer. To do this, you will need Git, or a Git compatible tool e.g. GitHub Desktop.
TODO: test & continue
The sample map is in the file map.json
.
You can load this file in Tiled.
Now, it's up to you to edit the map and write your own map.
Some resources regarding Tiled:
In order to design a map that will be readable by WorkAdventure, you will have to respect some constraints.
In particular, you will need to:
- set a start position for the players (e.g. an hallway, a garden &c)
- configure the „floor layer” (so that WorkAdventure can correctly display characters above the floor, but under the ceiling)
- eventually, you can place exits that link to other maps
All this is described in the WorkAdventure documentation.
When your changes are ready, you need to commit & push the changes back to GitHub. Make sure, you include the .json-map & the .png-tiles. Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.