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2 changes: 1 addition & 1 deletion LGMRD.html
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Expand Up @@ -814,7 +814,7 @@ <h3>Potential Deadliness</h3>
<p><strong>An encounter might be deadly if the total of all the monsters' challenge ratings is greater than one quarter of the total of all the characters' levels, or one half of their levels if the characters are 5th level or higher.</strong></p>
<p>To use this benchmark for characters of 1st through 4th level, add up the challenge ratings of all monsters in the encounter. Then add up the levels of all of the characters and divide that number by 4. If the challenge level summation is greater than the sum of character levels divided by 4, the encounter might be deadly. If the characters are above 5th level, use the same process but divide the total character levels by 2 instead of 4.</p>
<p>Each time the characters gain a new level, calculate this deadly benchmark score and jot it down in your preparation notes so you have it on hand. If you find that the characters in your game often have an easy time with potentially deadly encounters, treat the characters as though they are one or more levels higher. This will raise the benchmark at which an encounter might become deadly, making the calculation more accurate.</p>
<p>This benchmark assumes multiple monsters, and doesn't work well for gauging combat against a single monster. For legendary monsters-those with legendary actions and possibly lair actions-an encounter is generally deadly if the monster's challenge rating is 5 or more higher than the characters' average level.</p>
<p>This baseline assumes multiple monsters. A single monster may be deadly if it's challenge rating is equal to the average level of the characters or 1.5× the average level of the characters if they're above 5th level.</p>
<h3>Character Capabilities Vary</h3>
<p>No chart, table, or equation works perfectly to judge encounter balance at any given level, because no such system can take into account the wide range of options that can affect combat. Any individual character's effective power in a fight can go well beyond what's expected for their given level, especially at higher levels. And other factors that can affect a character's power might include any of the following:</p>
<ul>
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4 changes: 2 additions & 2 deletions LGMRD.json
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{
"version": "3.4.0",
"version": "3.5.0",
"sections": [
{
"id": "index",
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{
"type": "paragraph",
"order": 0,
"markdown": "Assuming that your chosen monsters aren't dealing damage that easily overwhelms the characters' hit points, you can usually not worry about an encounter's difficulty — unless the encounter is potentially deadly. You can gauge an encounter's potential deadliness with the following benchmark:\n\n**An encounter might be deadly if the total of all the monsters' challenge ratings is greater than one quarter of the total of all the characters' levels, or one half of their levels if the characters are 5th level or higher.**\n\nTo use this benchmark for characters of 1st through 4th level, add up the challenge ratings of all monsters in the encounter. Then add up the levels of all of the characters and divide that number by 4. If the challenge level summation is greater than the sum of character levels divided by 4, the encounter might be deadly. If the characters are above 5th level, use the same process but divide the total character levels by 2 instead of 4.\n\nEach time the characters gain a new level, calculate this deadly benchmark score and jot it down in your preparation notes so you have it on hand. If you find that the characters in your game often have an easy time with potentially deadly encounters, treat the characters as though they are one or more levels higher. This will raise the benchmark at which an encounter might become deadly, making the calculation more accurate.\n\nThis benchmark assumes multiple monsters, and doesn't work well for gauging combat against a single monster. For legendary monsters-those with legendary actions and possibly lair actions-an encounter is generally deadly if the monster's challenge rating is 5 or more higher than the characters' average level."
"markdown": "Assuming that your chosen monsters aren't dealing damage that easily overwhelms the characters' hit points, you can usually not worry about an encounter's difficulty — unless the encounter is potentially deadly. You can gauge an encounter's potential deadliness with the following benchmark:\n\n**An encounter might be deadly if the total of all the monsters' challenge ratings is greater than one quarter of the total of all the characters' levels, or one half of their levels if the characters are 5th level or higher.**\n\nTo use this benchmark for characters of 1st through 4th level, add up the challenge ratings of all monsters in the encounter. Then add up the levels of all of the characters and divide that number by 4. If the challenge level summation is greater than the sum of character levels divided by 4, the encounter might be deadly. If the characters are above 5th level, use the same process but divide the total character levels by 2 instead of 4.\n\nEach time the characters gain a new level, calculate this deadly benchmark score and jot it down in your preparation notes so you have it on hand. If you find that the characters in your game often have an easy time with potentially deadly encounters, treat the characters as though they are one or more levels higher. This will raise the benchmark at which an encounter might become deadly, making the calculation more accurate.\n\nThis baseline assumes multiple monsters. A single monster may be deadly if it's challenge rating is equal to the average level of the characters or 1.5× the average level of the characters if they're above 5th level."
}
],
"order": 2
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2 changes: 1 addition & 1 deletion LGMRD.md
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Expand Up @@ -930,7 +930,7 @@ To use this benchmark for characters of 1st through 4th level, add up the challe

Each time the characters gain a new level, calculate this deadly benchmark score and jot it down in your preparation notes so you have it on hand. If you find that the characters in your game often have an easy time with potentially deadly encounters, treat the characters as though they are one or more levels higher. This will raise the benchmark at which an encounter might become deadly, making the calculation more accurate.

This benchmark assumes multiple monsters, and doesn't work well for gauging combat against a single monster. For legendary monsters-those with legendary actions and possibly lair actions-an encounter is generally deadly if the monster's challenge rating is 5 or more higher than the characters' average level.
This baseline assumes multiple monsters. A single monster may be deadly if it's challenge rating is equal to the average level of the characters or 1.5× the average level of the characters if they're above 5th level.

### Character Capabilities Vary

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16 changes: 8 additions & 8 deletions README.md
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Expand Up @@ -10,14 +10,14 @@ LGMRD is officially pronounced "Lymm Grid" and LGMMBRD "Lymm Bard".

### The Lazy GM's Resource Document

- [HTML](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.html) **Updated: <span id="html-last-updated">Mon, 27 May 2024 01:00:13 GMT</span>**
- [All-in-one Markdown](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.md) **Updated: <span id="markdown-last-updated">Mon, 27 May 2024 01:00:16 GMT</span>**
- [Separate Markdown](https://github.com/crit-tech/LGMRD/tree/main/markdown_separate) files **Updated: <span id="markdown_separate-last-updated">Mon, 27 May 2024 01:00:16 GMT</span>**
- [Markdown for Obsidian](https://raw.githubusercontent.com/crit-tech/LGMRD/main/LGMRD_obsidian.zip) **Updated: <span id="markdown_obsidian-last-updated">Mon, 27 May 2024 01:00:17 GMT</span>**
- [JSON](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.json) **Updated: <span id="json-last-updated">Mon, 27 May 2024 01:00:18 GMT</span>**
- [NPM](https://www.npmjs.com/package/@crit-tech/lgmrd) **Updated: <span id="json-last-updated">Mon, 27 May 2024 01:00:18 GMT</span>**
- [PDF](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.pdf) **Updated: <span id="pdf-last-updated">Mon, 27 May 2024 01:00:15 GMT</span>**
- [EPUB](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.epub) **Updated: <span id="epub-last-updated">Mon, 27 May 2024 01:00:16 GMT</span>**
- [HTML](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.html) **Updated: <span id="html-last-updated">Tue, 28 May 2024 00:59:16 GMT</span>**
- [All-in-one Markdown](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.md) **Updated: <span id="markdown-last-updated">Tue, 28 May 2024 00:59:20 GMT</span>**
- [Separate Markdown](https://github.com/crit-tech/LGMRD/tree/main/markdown_separate) files **Updated: <span id="markdown_separate-last-updated">Tue, 28 May 2024 00:59:20 GMT</span>**
- [Markdown for Obsidian](https://raw.githubusercontent.com/crit-tech/LGMRD/main/LGMRD_obsidian.zip) **Updated: <span id="markdown_obsidian-last-updated">Tue, 28 May 2024 00:59:21 GMT</span>**
- [JSON](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.json) **Updated: <span id="json-last-updated">Tue, 28 May 2024 00:59:21 GMT</span>**
- [NPM](https://www.npmjs.com/package/@crit-tech/lgmrd) **Updated: <span id="json-last-updated">Tue, 28 May 2024 00:59:21 GMT</span>**
- [PDF](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.pdf) **Updated: <span id="pdf-last-updated">Tue, 28 May 2024 00:59:18 GMT</span>**
- [EPUB](https://github.com/crit-tech/LGMRD/blob/main/LGMRD.epub) **Updated: <span id="epub-last-updated">Tue, 28 May 2024 00:59:19 GMT</span>**
- [BRAILLE](https://github.com/crit-tech/LGMRD/blob/main/The_Lazy_GMs_Resource_Document.brf) **Updated: <span id="braille-last-updated">Thu, 08 Feb 2024 02:14:25 GMT</span>**

### The Lazy GM's 5e Monster Builder Resource Document
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Expand Up @@ -28,7 +28,7 @@ To use this benchmark for characters of 1st through 4th level, add up the challe

Each time the characters gain a new level, calculate this deadly benchmark score and jot it down in your preparation notes so you have it on hand. If you find that the characters in your game often have an easy time with potentially deadly encounters, treat the characters as though they are one or more levels higher. This will raise the benchmark at which an encounter might become deadly, making the calculation more accurate.

This benchmark assumes multiple monsters, and doesn't work well for gauging combat against a single monster. For legendary monsters-those with legendary actions and possibly lair actions-an encounter is generally deadly if the monster's challenge rating is 5 or more higher than the characters' average level.
This baseline assumes multiple monsters. A single monster may be deadly if it's challenge rating is equal to the average level of the characters or 1.5× the average level of the characters if they're above 5th level.

## Character Capabilities Vary

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2 changes: 1 addition & 1 deletion markdown_separate/16-lazycombatencounterbuilding.md
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Expand Up @@ -26,7 +26,7 @@ To use this benchmark for characters of 1st through 4th level, add up the challe

Each time the characters gain a new level, calculate this deadly benchmark score and jot it down in your preparation notes so you have it on hand. If you find that the characters in your game often have an easy time with potentially deadly encounters, treat the characters as though they are one or more levels higher. This will raise the benchmark at which an encounter might become deadly, making the calculation more accurate.

This benchmark assumes multiple monsters, and doesn't work well for gauging combat against a single monster. For legendary monsters-those with legendary actions and possibly lair actions-an encounter is generally deadly if the monster's challenge rating is 5 or more higher than the characters' average level.
This baseline assumes multiple monsters. A single monster may be deadly if it's challenge rating is equal to the average level of the characters or 1.5× the average level of the characters if they're above 5th level.

## Character Capabilities Vary

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2 changes: 1 addition & 1 deletion metadata/LGMRD_hast.json
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},
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2 changes: 1 addition & 1 deletion metadata/LGMRD_mdast.json
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"value": "This benchmark assumes multiple monsters, and doesn't work well for gauging combat against a single monster. For legendary monsters-those with legendary actions and possibly lair actions-an encounter is generally deadly if the monster's challenge rating is 5 or more higher than the characters' average level."
"value": "This baseline assumes multiple monsters. A single monster may be deadly if it's challenge rating is equal to the average level of the characters or 1.5× the average level of the characters if they're above 5th level."
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},
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14 changes: 7 additions & 7 deletions metadata/updates.json
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4 changes: 2 additions & 2 deletions packages/lgmrd/index.cjs
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*/

module.exports = {
version: "3.4.0",
version: "3.5.0",
sections: [
{
id: "index",
Expand Down Expand Up @@ -2173,7 +2173,7 @@ module.exports = {
type: "paragraph",
order: 0,
markdown:
"Assuming that your chosen monsters aren't dealing damage that easily overwhelms the characters' hit points, you can usually not worry about an encounter's difficulty — unless the encounter is potentially deadly. You can gauge an encounter's potential deadliness with the following benchmark:\n\n**An encounter might be deadly if the total of all the monsters' challenge ratings is greater than one quarter of the total of all the characters' levels, or one half of their levels if the characters are 5th level or higher.**\n\nTo use this benchmark for characters of 1st through 4th level, add up the challenge ratings of all monsters in the encounter. Then add up the levels of all of the characters and divide that number by 4. If the challenge level summation is greater than the sum of character levels divided by 4, the encounter might be deadly. If the characters are above 5th level, use the same process but divide the total character levels by 2 instead of 4.\n\nEach time the characters gain a new level, calculate this deadly benchmark score and jot it down in your preparation notes so you have it on hand. If you find that the characters in your game often have an easy time with potentially deadly encounters, treat the characters as though they are one or more levels higher. This will raise the benchmark at which an encounter might become deadly, making the calculation more accurate.\n\nThis benchmark assumes multiple monsters, and doesn't work well for gauging combat against a single monster. For legendary monsters-those with legendary actions and possibly lair actions-an encounter is generally deadly if the monster's challenge rating is 5 or more higher than the characters' average level.",
"Assuming that your chosen monsters aren't dealing damage that easily overwhelms the characters' hit points, you can usually not worry about an encounter's difficulty — unless the encounter is potentially deadly. You can gauge an encounter's potential deadliness with the following benchmark:\n\n**An encounter might be deadly if the total of all the monsters' challenge ratings is greater than one quarter of the total of all the characters' levels, or one half of their levels if the characters are 5th level or higher.**\n\nTo use this benchmark for characters of 1st through 4th level, add up the challenge ratings of all monsters in the encounter. Then add up the levels of all of the characters and divide that number by 4. If the challenge level summation is greater than the sum of character levels divided by 4, the encounter might be deadly. If the characters are above 5th level, use the same process but divide the total character levels by 2 instead of 4.\n\nEach time the characters gain a new level, calculate this deadly benchmark score and jot it down in your preparation notes so you have it on hand. If you find that the characters in your game often have an easy time with potentially deadly encounters, treat the characters as though they are one or more levels higher. This will raise the benchmark at which an encounter might become deadly, making the calculation more accurate.\n\nThis baseline assumes multiple monsters. A single monster may be deadly if it's challenge rating is equal to the average level of the characters or 1.5× the average level of the characters if they're above 5th level.",
},
],
order: 2,
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