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Coat of arms tools
The Pdx-Unlimiter exposes its coat of arms renderer in multiple ways:
Note that you can make use of the command-line interface only in the standalone zip version of the Pdx-Unlimiter, not in the installers.
Renders coat of arms images for a given game and saves them into a directory.
Usage: Pdx-Unlimiter render -g=<game> [-h=<height>] -o=<output> [-l=<selector>]... [-m=<mod>]...
-g, --game=<game> The game id (ck3 or vic3)
-m, --mod=<mod> Additional mods to include when looking for coat of
arms definitions. Note that the mod name has to be
specified here, not its location.
Default: []
-o, --output=<output> The output directory
-l, --selector=<selector> An optional selector. If set, only the selected coat
of arms by name is rendered and outputted. Note
that you can also specify multiple selectors.
-h, --height=<height> The output image height. The image width is
calculated by multiplying the aspect ratio with
this value.
Default: 256
The coat of arms renderer is also integrated into the Pdx-Unlimiter editor.
You can open the coat of arms preview window by opening any game data file or save game that contains a coat of arms definition.
For this, go to Pdx-Unlimiter
-> Open Pdx-U Editor
in the menu bar and select a file that contains your coat of arms definitions.
For Victoria 3 this can either be a coat of arms definition file from the game files or one from a mod.
Note that this method however has some limitations as the editor is usually not scanning mod assets. Therefore, if you want to render coat of arms of custom mods, you should use the CLI.