Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added simple prefetch analyzer #6695

Merged
merged 6 commits into from
Aug 20, 2023
Merged

Added simple prefetch analyzer #6695

merged 6 commits into from
Aug 20, 2023

Conversation

bsekachev
Copy link
Member

@bsekachev bsekachev commented Aug 17, 2023

Motivation and context

Prefetch further chunks not only when isPlaying, but also when user goes from frame to frame manually

Use cases it should work normally:

  • +1 sequence: 1 -> 2 -> 3 -> 4
  • +1 sequence with revertable fallbacks: 1 -> 2 -> 3 -> 4 -> 3 -> 2 -> 3 -> 4
  • +N sequence: 1 -> 11 -> 21 -> 31 (N < chunk size)
  • +N sequence with revertable fallbacks: 1 -> 11 -> 21 -> 31 -> 21 -> 11 -> 21 ->31 (N < chunk size)
  • Mixed sequence keeping increase order with revertable fallbacks (for example when navigating by keyframes forward/backward): 1 -> 3 -> 10 -> 15 -> 20 -> 15 -> 20 (max step < chunk size)

Example it will not work:
1 -> 2 -> 3 -> 4 -> 1 -> 4 (sequence broken, memory to analize is stricted by chunk size / 2 elements)
So, if the sequence is broken algorithm will not recommend to prefetch next chunk.
Broken sequence will be repaired at maximum on the next chunk (if +1, otherwise maybe later) if don't get broken again.

How has this been tested?

Checklist

  • I submit my changes into the develop branch
  • I have added a description of my changes into the CHANGELOG file
  • I have updated the documentation accordingly
  • I have added tests to cover my changes
  • I have linked related issues (see GitHub docs)
  • I have increased versions of npm packages if it is necessary
    (cvat-canvas,
    cvat-core,
    cvat-data and
    cvat-ui)

License

  • I submit my code changes under the same MIT License that covers the project.
    Feel free to contact the maintainers if that's a concern.

@codecov
Copy link

codecov bot commented Aug 17, 2023

Codecov Report

Merging #6695 (bdaf0c8) into develop (d5c233d) will increase coverage by 0.91%.
Report is 18 commits behind head on develop.
The diff coverage is 82.50%.

@@             Coverage Diff             @@
##           develop    #6695      +/-   ##
===========================================
+ Coverage    81.35%   82.26%   +0.91%     
===========================================
  Files          369      366       -3     
  Lines        39734    39771      +37     
  Branches      3504     3531      +27     
===========================================
+ Hits         32324    32717     +393     
+ Misses        7410     7054     -356     
Components Coverage Δ
cvat-ui 77.03% <82.50%> (+1.93%) ⬆️
cvat-server 86.82% <ø> (+0.04%) ⬆️

@nmanovic nmanovic requested a review from klakhov August 18, 2023 07:25
@nmanovic
Copy link
Contributor

@klakhov , could you please look?

@bsekachev bsekachev merged commit 1bc9b58 into develop Aug 20, 2023
35 checks passed
@bsekachev bsekachev deleted the bs/prefetch_analyzer branch August 21, 2023 15:43
@azhavoro azhavoro mentioned this pull request Aug 25, 2023
jonybekov pushed a commit to tezzro/cvat that referenced this pull request Sep 6, 2023
<!-- Raise an issue to propose your change
(https://github.com/opencv/cvat/issues).
It helps to avoid duplication of efforts from multiple independent
contributors.
Discuss your ideas with maintainers to be sure that changes will be
approved and merged.
Read the [Contribution
guide](https://opencv.github.io/cvat/docs/contributing/). -->

<!-- Provide a general summary of your changes in the Title above -->

### Motivation and context
Prefetch further chunks not only when isPlaying, but also when user goes
from frame to frame manually

Use cases it should work normally:
* +1 sequence: 1 -> 2 -> 3 -> 4
* +1 sequence with revertable fallbacks: 1 -> 2 -> 3 -> 4 -> 3 -> 2 -> 3
-> 4
* +N sequence: 1 -> 11 -> 21 -> 31 (N < chunk size)
* +N sequence with revertable fallbacks: 1 -> 11 -> 21 -> 31 -> 21 -> 11
-> 21 ->31 (N < chunk size)
* Mixed sequence keeping increase order with revertable fallbacks (for
example when navigating by keyframes forward/backward): 1 -> 3 -> 10 ->
15 -> 20 -> 15 -> 20 (max step < chunk size)

Example it will not work:
1 -> 2 -> 3 -> 4 -> 1 -> 4 (sequence broken, memory to analize is
stricted by **chunk size / 2** elements)
So, if the sequence is broken algorithm will not recommend to prefetch
next chunk.
Broken sequence will be repaired at maximum on the next chunk (if +1,
otherwise maybe later) if don't get broken again.


### How has this been tested?
<!-- Please describe in detail how you tested your changes.
Include details of your testing environment, and the tests you ran to
see how your change affects other areas of the code, etc. -->

### Checklist
<!-- Go over all the following points, and put an `x` in all the boxes
that apply.
If an item isn't applicable for some reason, then ~~explicitly
strikethrough~~ the whole
line. If you don't do that, GitHub will show incorrect progress for the
pull request.
If you're unsure about any of these, don't hesitate to ask. We're here
to help! -->
- [x] I submit my changes into the `develop` branch
- [x] I have added a description of my changes into the
[CHANGELOG](https://github.com/opencv/cvat/blob/develop/CHANGELOG.md)
file
- [ ] I have updated the documentation accordingly
- [ ] I have added tests to cover my changes
- [ ] I have linked related issues (see [GitHub docs](

https://help.github.com/en/github/managing-your-work-on-github/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword))
- [x] I have increased versions of npm packages if it is necessary

([cvat-canvas](https://github.com/opencv/cvat/tree/develop/cvat-canvas#versioning),

[cvat-core](https://github.com/opencv/cvat/tree/develop/cvat-core#versioning),

[cvat-data](https://github.com/opencv/cvat/tree/develop/cvat-data#versioning)
and

[cvat-ui](https://github.com/opencv/cvat/tree/develop/cvat-ui#versioning))

### License

- [x] I submit _my code changes_ under the same [MIT License](
https://github.com/opencv/cvat/blob/develop/LICENSE) that covers the
project.
  Feel free to contact the maintainers if that's a concern.
mikhail-treskin pushed a commit to retailnext/cvat that referenced this pull request Oct 25, 2023
<!-- Raise an issue to propose your change
(https://github.com/opencv/cvat/issues).
It helps to avoid duplication of efforts from multiple independent
contributors.
Discuss your ideas with maintainers to be sure that changes will be
approved and merged.
Read the [Contribution
guide](https://opencv.github.io/cvat/docs/contributing/). -->

<!-- Provide a general summary of your changes in the Title above -->

### Motivation and context
Prefetch further chunks not only when isPlaying, but also when user goes
from frame to frame manually

Use cases it should work normally:
* +1 sequence: 1 -> 2 -> 3 -> 4
* +1 sequence with revertable fallbacks: 1 -> 2 -> 3 -> 4 -> 3 -> 2 -> 3
-> 4
* +N sequence: 1 -> 11 -> 21 -> 31 (N < chunk size)
* +N sequence with revertable fallbacks: 1 -> 11 -> 21 -> 31 -> 21 -> 11
-> 21 ->31 (N < chunk size)
* Mixed sequence keeping increase order with revertable fallbacks (for
example when navigating by keyframes forward/backward): 1 -> 3 -> 10 ->
15 -> 20 -> 15 -> 20 (max step < chunk size)

Example it will not work:
1 -> 2 -> 3 -> 4 -> 1 -> 4 (sequence broken, memory to analize is
stricted by **chunk size / 2** elements)
So, if the sequence is broken algorithm will not recommend to prefetch
next chunk.
Broken sequence will be repaired at maximum on the next chunk (if +1,
otherwise maybe later) if don't get broken again.


### How has this been tested?
<!-- Please describe in detail how you tested your changes.
Include details of your testing environment, and the tests you ran to
see how your change affects other areas of the code, etc. -->

### Checklist
<!-- Go over all the following points, and put an `x` in all the boxes
that apply.
If an item isn't applicable for some reason, then ~~explicitly
strikethrough~~ the whole
line. If you don't do that, GitHub will show incorrect progress for the
pull request.
If you're unsure about any of these, don't hesitate to ask. We're here
to help! -->
- [x] I submit my changes into the `develop` branch
- [x] I have added a description of my changes into the
[CHANGELOG](https://github.com/opencv/cvat/blob/develop/CHANGELOG.md)
file
- [ ] I have updated the documentation accordingly
- [ ] I have added tests to cover my changes
- [ ] I have linked related issues (see [GitHub docs](

https://help.github.com/en/github/managing-your-work-on-github/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword))
- [x] I have increased versions of npm packages if it is necessary

([cvat-canvas](https://github.com/opencv/cvat/tree/develop/cvat-canvas#versioning),

[cvat-core](https://github.com/opencv/cvat/tree/develop/cvat-core#versioning),

[cvat-data](https://github.com/opencv/cvat/tree/develop/cvat-data#versioning)
and

[cvat-ui](https://github.com/opencv/cvat/tree/develop/cvat-ui#versioning))

### License

- [x] I submit _my code changes_ under the same [MIT License](
https://github.com/opencv/cvat/blob/develop/LICENSE) that covers the
project.
  Feel free to contact the maintainers if that's a concern.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants