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I think it would be saver to use voxel.manip like worldedit.
When you wait too long after setting the markers and then use the tool, parts of the
world sometimes are not loaded anymore or have changed due to active_block_range.
Not all nodes are set then by the tool.
Same with the rollback command. You get air and ignore nodes in the inventory.
When you use the tool from too far away from the markers, you also get errors.
save and fast would be to load the area with manip, manipulate it and then write it back.
An other solution maybe with force_loaded_blocks ?
The text was updated successfully, but these errors were encountered:
I think it would be saver to use voxel.manip like worldedit.
When you wait too long after setting the markers and then use the tool, parts of the
world sometimes are not loaded anymore or have changed due to active_block_range.
Not all nodes are set then by the tool.
Same with the rollback command. You get air and ignore nodes in the inventory.
When you use the tool from too far away from the markers, you also get errors.
save and fast would be to load the area with manip, manipulate it and then write it back.
An other solution maybe with force_loaded_blocks ?
The text was updated successfully, but these errors were encountered: