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ignore and air #3

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berengma opened this issue Feb 15, 2018 · 1 comment
Open

ignore and air #3

berengma opened this issue Feb 15, 2018 · 1 comment
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@berengma
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berengma commented Feb 15, 2018

I think it would be saver to use voxel.manip like worldedit.

When you wait too long after setting the markers and then use the tool, parts of the
world sometimes are not loaded anymore or have changed due to active_block_range.
Not all nodes are set then by the tool.

Same with the rollback command. You get air and ignore nodes in the inventory.

When you use the tool from too far away from the markers, you also get errors.

save and fast would be to load the area with manip, manipulate it and then write it back.

An other solution maybe with force_loaded_blocks ?

cx384 added a commit that referenced this issue Feb 15, 2018
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cx384 commented Feb 15, 2018

Now it doesn't work in unloaded areas and you shouldn't get air or ignore, but vmanip could make it work in unloaded blocks.

@cx384 cx384 added the bug Something isn't working label Feb 15, 2018
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