Unity 3D block (voxel) engine with marching cube renderer Created to make a RTS / City building kind of game.
http://www.youtube.com/watch?v=1jPpyEs6S0A
- Complete chunk based and memory optimized block / voxel engine
- Simplex noise to render the map (fast)
- On the fly (infinite) Terrain generator
- Simple Profiler class, to have some kind of debugging / profiler in unity 3d free
- Bloom shader (found on the unity forums, not self made)
- Simple drop-in replacement abstract classes for Renderers etc.
- Marching cube renderer by default (block version available, uncomment in World.cs)
- Clone the project
- Open Unity 3D
- Select the project
- Open the 'World' Scene
- Press play