Skip to content

d3bbi/BSCH_2024_GD

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

11 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Griffith College - BScH Computer Science

Module: Game Development

Student: Deborah Rimei (Student ID: 3015579)

Contents


Week 1: Physics Playground

  • Introduction to Unity physics components and environment setup.

Week 2: 2D Player Controller

  • Implementation of basic player movement and input controls in a 2D environment.

Week 3: Tilemap Level & Player Animation

  • Creation of a tilemap level, addition of player movement animation, and integration of platform effector 2D.

Week 4: GameManager & Checkpoint System

  • Development of a GameManager, implementation of a checkpoint and respawn system, inclusion of traps, and basic UI setup. Updated player animations for jumping and falling.

Week 5: Simple Enemy AI

  • Introduction of a simple enemy with basic AI and state management. Implementation of enemy movement towards the player's direction.

Week 6: 3D Level & Navmesh Setup

  • Creation of a 3D level using Probuilder and setting up Navmesh for enemy chasing. Implementation of mouse-click movement for the player.

Week 7: 3D Animations & Enemy Patrol

  • Setup of animations for the 3D player and enemy characters. Introduction of enemy patrol behavior when not in pursuit of the player.

Week 8: Shader Creation & Bonus Content

  • Creation of a simple shader using Shader Graph. Bonus points awarded for creating a simple sequence/cutscene using Timeline, along with post-processing effects in the scene.

Final Project

  • Development of a 2D game where the player, a farmer, navigates through a maze to find their cow. The player can utilize bombs to defeat enemies and clear obstacles, while also collecting money for medication expenses.

About

Module: Game Development

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published