Games Done Quick (GDQ) is a regular speedrunning event that collects money for charity. The event is incredibly fun, especially if you enjoy seeing your favourite games torn to shreds by amazing runners and supported with great commentary and prizes to win.
This repo contains a Go library and CLI for working with the GDQ schedule. It uses the Tracker API to retrieve the data.
There is also a companion Matrix bot over at GDQBot.
There are prebuilt binaries available for every release from v1.0.0 onwards. You can find them over here.
Platform | Architecture | Binary |
---|---|---|
Windows | amd64 | ✅ |
macOS | amd64 | ✅ |
macOS | arm64 (Apple Silicon) | ✅ |
Linux | amd64 | ✅ |
Linux | arm64 | ✅ |
$ go get github.com/daenney/gdq/v2
You can go get
the library, or git clone
and then run a go build
followed
by a go test ./...
to ensure everything is OK.
You can build the CLI using go build -trimpath -o gdqctl cmd/gdqcli/*.go
or
install it directly using go install github.com/daenney/gdq/v2/cmd/gdqcli
. See
go help install
for where the binaries will end up.
To embed the version, commit and date at build time you'll need to add
-X main.version=VERSION -X main.commit=SHA -X main.date=DATE
and compute
the right values yourself.
PRs welcome! Fork+clone the repo and send me a patch. Please ensure that:
- Make small commits that encapsulate one functional change at a time (implementation change, the associated tests and any doc changes)
- Every commit explains what it's trying to achieve and why
- The tests pass