Reason - Example - Live Reload - Installation - Documentation
layout(
100,
|-email-| ~ 80,
8,
|-password-| ~ 80,
"",
|login| ~ 80,
0
)
Swift 2 -> version 2.3.0
Swift 3 -> version 3.0.1
Because nothing holds more truth than pure code 🤓
Xibs and storyboards are heavy, hard to maintain, hard to merge.
They split the view concept into 2 separate files making debugging a nightmare
There must be a better way
By creating a tool that makes Auto layout code finally readable by a human being.
By coupling it with live code injection such as injectionForXcode we can design views in real time
View layout becomes fun, concise, maintainable and dare I say, beautiful ❤️
- Auto Layout DSL
- Pure Swift
- Simple, this is just NSLayoutConstraint shortcuts, pure UIKit code, no voodoo magic
- Chainable api
- No more constraints hell in Interface builder.
- No more debugging in Interface builder toggling checkboxes.
- The view code is not split between 2 files anymore
- What you see is what you get, your view code is in one place, there is no hidden logic elsewere (in the xib)
- No more referencing Storyboards or Xibs by their names "ProfileStoryboard". We all know strings are bad identifiers.
- Clear view Hierarchy
- Live reload, WHAT YOU SEE IS WHAT YOU GET
- Events are a breeze
- Code views Faster
- No more XML (Thank God!)
- Better readability 1000lines XML file vs. 30lines code
- Readable constraints (they actually look like the layout itself \o/)
- Horizontal & vertical layout can be described at the same time
- Styles are well separated, concise, reusable and can be composed
- Content like text, placeholders are easier to visualize
class LoginViewNative:UIView {
let email = UITextField()
let password = UITextField()
let login = UIButton()
convenience init() {
self.init(frame:CGRect.zero)
backgroundColor = .whiteColor()
addSubview(email)
addSubview(password)
addSubview(login)
email.translatesAutoresizingMaskIntoConstraints = false
password.translatesAutoresizingMaskIntoConstraints = false
login.translatesAutoresizingMaskIntoConstraints = false
addConstraint(NSLayoutConstraint(
item: email,
attribute: .Left,
relatedBy: .Equal,
toItem: self,
attribute: .Left,
multiplier: 1,
constant: 8)
)
addConstraint(NSLayoutConstraint(
item: email,
attribute: .Right,
relatedBy: .Equal,
toItem: self,
attribute: .Right,
multiplier: 1,
constant: -8)
)
addConstraint(NSLayoutConstraint(
item: password,
attribute: .Left,
relatedBy: .Equal,
toItem: self,
attribute: .Left,
multiplier: 1,
constant: 8)
)
addConstraint(NSLayoutConstraint(
item: password,
attribute: .Right,
relatedBy: .Equal,
toItem: self,
attribute: .Right,
multiplier: 1,
constant: -8)
)
addConstraint(NSLayoutConstraint(
item: login,
attribute: .Left,
relatedBy: .Equal,
toItem: self,
attribute: .Left,
multiplier: 1,
constant: 0)
)
addConstraint(NSLayoutConstraint(
item: login,
attribute: .Right,
relatedBy: .Equal,
toItem: self,
attribute: .Right,
multiplier: 1,
constant: 0)
)
for b in [email, password, login] {
addConstraint(NSLayoutConstraint(
item: b,
attribute: .Height,
relatedBy: .Equal,
toItem: nil,
attribute: .NotAnAttribute,
multiplier: 1,
constant: 80)
)
}
addConstraint(NSLayoutConstraint(
item: email,
attribute: .Top,
relatedBy: .Equal,
toItem: self,
attribute: .Top,
multiplier: 1,
constant: 100)
)
addConstraint(NSLayoutConstraint(
item:email,
attribute: .Bottom,
relatedBy: .Equal,
toItem: password,
attribute: .Top,
multiplier: 1,
constant: -8)
)
addConstraint(NSLayoutConstraint(
item: login,
attribute: .Bottom,
relatedBy: .Equal,
toItem: self,
attribute: .Bottom,
multiplier: 1,
constant: 0)
)
email.placeholder = "Email"
email.borderStyle = .RoundedRect
email.autocorrectionType = .No
email.keyboardType = .EmailAddress
email.font = UIFont(name: "HelveticaNeue-Light", size: 26)
email.returnKeyType = .Next
password.placeholder = "Password"
password.borderStyle = .RoundedRect
password.font = UIFont(name: "HelveticaNeue-Light", size: 26)
password.secureTextEntry = true
password.returnKeyType = .Done
login.setTitle("Login", forState: .Normal)
login.backgroundColor = .lightGrayColor()
login.addTarget(self, action: "loginTapped", forControlEvents: .TouchUpInside)
login.setTitle(NSLocalizedString("Login", comment: ""), forState: .Normal)
}
func loginTapped() {
//Do something
}
}
class LoginViewStevia:UIView {
let email = UITextField()
let password = UITextField()
let login = UIButton()
convenience init() {
self.init(frame:CGRect.zero)
backgroundColor = .whiteColor()
sv(
email.placeholder("Email").style(fieldStyle), //.style(emailFieldStyle),
password.placeholder("Password").style(fieldStyle).style(passwordFieldStyle),
login.text("Login").style(buttonStyle).tap(loginTapped)
)
layout(
100,
|-email-| ~ 80,
8,
|-password-| ~ 80,
"",
|login| ~ 80,
0
)
}
func fieldStyle(f:UITextField) {
f.borderStyle = .RoundedRect
f.font = UIFont(name: "HelveticaNeue-Light", size: 26)
f.returnKeyType = .Next
}
func passwordFieldStyle(f:UITextField) {
f.secureTextEntry = true
f.returnKeyType = .Done
}
func buttonStyle(b:UIButton) {
b.backgroundColor = .lightGrayColor()
}
func loginTapped() {
//Do something
}
}
Number of lines From 144 -> 57 ( ~ divided by 2.5)
Number of characters From 4231 -> 1338 ( ~ divided by 3)
Write 3 times less code that is actually 10X more expressive and maintainable <3
You can even enable LiveReload during your development phase! 🎉🎉🎉
Stevia + InjectionForXcode = <3 (WhoNeedsReactNative??) 🚀
-
Download InjectionForXcode
-
Install it, Launch it and Go to
File>Install Plugins
(cmd+i) -
Restart Xcode and make sure to click
Load bundles
on the popup
In order to support live reload with InjectionForXcode, we simply need to tell our ViewController to rebuild a view after an injection occured.
in viewDidLoad()
add :
on("INJECTION_BUNDLE_NOTIFICATION") {
self.view = MyView()
}
Currently InjectionForXcode doesn't seem to swizzle init
methods for some reason. So we have to move our view code in another methods
convenience init() {
self.init(frame:CGRect.zero)
//View code
}
Becomes
convenience init() {
self.init(frame:CGRect.zero)
render()
}
func render() {
//View code
}
And Voila :)
Now you can launch the app and modify whatever you want in the render()
method. simply hit ^= or Product>Inject source
and you'll see your changes Live ! 🎉🎉🎉
pod 'SteviaLayout'
use_frameworks!
github "s4cha/Stevia"
-
Create a
Cartfile
file at the root of your project folder -
Add
github "s4cha/Stevia"
to your Cartfile -
Run
carthage update
-
Drag and drop
Stevia.framework
from/Carthage/Build/iOS/
to Linked frameworks and libraries in Xcode (Project>Target>General>Linked frameworks and libraries) -
Add new run script (Project>Target>Build Phases>+> New run script phase)
/usr/local/bin/carthage copy-frameworks
-
Add Input files
$(SRCROOT)/Carthage/Build/iOS/Stevia.framework
There you go!
Copy Stevia source files to your Xcode project
- View Hierarchy
- Layout
- Sizing
- Centering
- Filling
- Aligning
- Following another view
- Horizontal layout
- Vertical layout
- Flexible Margins
- Priorities
- Styling
- Content
- Button taps
- Changing constraints
- Simple Changes
- Complex Changes
- Animating Changes
- TableView Cells & CollectionView Cells
- Getting views from the controller
- Complex/Nested layouts
- Known issues
sv(
subview1,
subview2,
subview3
)
sv([])
and sv()
are essentially shortcuts that call addSubview()
and
view.translatesAutoresizingMaskIntoConstraints = false
It also has the benefit of being very visual so that your can actually see what the view hierarchy is. This is especially true for nested hierarchies :
sv(
subview1,
subview2.sv(
nestedView1,
nestedView2̨
),
subview3
)
Width
view.width(100)
Height
view.height(100)
Size
view.size(100)
Constraining multiple views
equalSizes(image1, image2, image2)
equalWidths(field1, field2, field3, field4)
equalHeights(button1, button2)
Constraining a view to stay squared
view.heightEqualsWidth()
Horizontally
imageView.centerHorizontally()
imageView.centerHorizontally(20) //offset
Vertically
imageView.centerVertically()
imageView.centerVertically(20) //offset
On both axis
imageView.centerInContainer()
Horizontally
view.fillHorizontally()
view.fillHorizontally(m: 20) // padding
Vertically
view.fillVertically()
view.fillVertically(m: 20) // padding
All container
view.fillContainer()
view.fillContainer(20) // Padding
Horizontally
alignHorizontally(avatar,name,followButton)
Vertically
alignVertically(title,subtitle,text)
Align the center of one view with another one :
alignCenter(view1, with: view2)
In the example above of a follow Cell, here is how the layout code would look like :
|-avatar-15-name-20-followButton-|
alignHorizontally(avatar,name,followButton)
But |-avatar-15-name-20-followButton-|
actually returns the array of views!!! so we can write it in one single statement :
alignHorizontally(|-avatar-15-name-20-followButton-|)
🎉🎉🎉
The typical example of this is when we want to have a button on top of an image.
button.followEdges(imageView)
This is intended to look like Apple's visual format, so you should be very familiar with the syntax.
Stevia only removes the []
and the String.
Stick a label to the left of the screen
|label
With the default margin (8)
|-label
With a custom margin
|-42-label
Just to be very clear we want to emphasize that this is pure syntactic sugar.
This equivalent of the following using the chainable api :
label.left(42)
Which in turn will create Native Autolayout constraints :
label.superview?.addConstraint(
NSLayoutConstraint(
item: label,
attribute:.Left,
relatedBy: .Equal,
toItem: label.superview!,
attribute:.Left,
multiplier: 1,
constant: 42
)
)
Combine all at once.
|-avatar-15-name-20-followButton-|
avatar.top(50)
==
layout(
50,
avatar
)
While using layout
for a single element might seem a bit overkill, it really shines when combined with horizontal layout.
Then we have the full layout in one place (hence the name).
layout(
50,
|-15-avatar.size(60)
)
The avatar is 50px from the top with a left margin of 15px and a size of 60px
Another great example is the login view, representable in one single statement !
layout(
100,
|-email-| ~ 80,
8,
|-password-| ~ 80,
"",
|login| ~ 80,
0
)
In case you wonder ~
operator == .height(x)
, it's just more readable in a layout statement that way.
The avatar example above could've been written that way using the chainable api :
avatar.top(50).left(15).size(50)
Using layout
is just clearer in most of the cases but it's yours to choose which way you prefer :)
Flexible margins can be used exactly like regular margins:
view.top(<=5)
view.left(>=20)
view.bottom(<=10)
view.right(<=15)
view.width(>=45)
view.height(<=100)
layout(
5,
|-label-(>=5)-|,
>=20,
separator ~ (>=10),
0
)
There is no special Stevia api for priorities. In order to set them, you need to use the good'ol standard api :) By default, Stevia constraints are created with a priority of 751.
let c = NSLayoutConstraint(item: v, attribute: .Top, relatedBy: .Equal, toItem: v, attribute: .Top, multiplier: 1, constant: 0)
c.priority = 1000 // Make a constraint `required`
addConstraint(c)
Well, just call style
on a UIView subclass :
In-line for small or unique styles
detail.style { l in
l.numberOfLines = 0
l.textAlignment = .Center
l.textColor = .blueColor()
l.text = NSLocalizedString("NeedPetMessage", comment: "")
}
Or in a separate to make them reusable
// My style method, kinda like CSS
func detailStyle(l:UILabel) {
l.numberOfLines = 0
l.textAlignment = .Center
l.textColor = .blueColor()
l.text = NSLocalizedString("NeedPetMessage", comment: "")
}
// Later
{
// Set my style
detail.style(detailStyle)
}
This is the preferred way because the styles become reusable and composable: you can chain them! You can even create a Style File grouping high level functions for common styles. Usage then becomes very similar to CSS!
button.setTitle("Hello", forState: .Normal)
Becomes :
button.text("Hello")
button.setImage(UIImage(named:"CommentIcon"), forState: .Normal)
Becomes :
button.image("CommentIcon")
button.addTarget(self, action: "follow", forControlEvents: .TouchUpInside)
Becomes:
button.tap(follow)
This is shorter and less error-prone since follow
is is not referenced by a string value anymore \o/
After laying out a view once, how do I change some constraints ?
// Initial layout
image.height(100)
// And later on
image.heightConstraint?.constant = 200
Those getters are available for left
, right
, top
, bottom
, height
and width
constraints
When we want to change the whole layout at once then the best strategy is to flush & relayout.
// Initial layout
layout(
100,
|-email-|,
8,
|-password-|,
)
// Flush all view constraints
removeConstraints(constraints)
// Re-apply different layout
layout(
|-password-|,
8,
|-44-email-100-|,
10
)
Th animate a constraint is to change the constant property on it and then call self.layoutIfNeeded() in an animation block.
Animating with stevia is no different than native Autolayout
In both cases, animating the constraint change is as easy as calling layoutIfNeeded
in an animation block.
UIView.animateWithDuration(2) {
self.layoutIfNeeded()
}
For both tableView cells and UICollectionView cells, sv
adds the subviews to the contentView
, as recommended.
class FriendCell: UITableViewCell {
let avatar = UIImageView()
let name = UILabel()
required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder)}
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
sv(
avatar,
name.style(nameStyle)
)
avatar.size(50).centerVertically()
alignHorizontally(|-20-avatar-name-20-|)
}
func nameStyle(l:UILabel) {
l.font = .systemFontOfSize(24)
l.textColor = .blueColor()
}
}
Then in the viewController you do the usual register
and dequeue
:)
// In viewDidLoad, register your cell for dequeue
tableView.registerClass(FriendCell.self, forCellReuseIdentifier: "FriendCell")
// Later, in cellForRowAtIndexPath
let cell = tableView.dequeueReusableCellWithIdentifier("FriendCell", forIndexPath: indexPath) as! FriendCell
Once again, this is not Stevia-related per se but since we're not generally used to writing views in code, then some explanation might be useful 🤓
It goes like this :
- Keeping a reference to our custom view.
- Loading our view instead of the bare default one by overriding
loadView
class MyViewController: UIViewController {
let myCustomView = MyCustomView() // 1
override func loadView() { // 2
view = myCustomView
}
override func viewDidLoad() {
super.viewDidLoad()
myCustomView.loginButton.tap(login)
}
func login() {
// do something
}
}
We believe complex nested views should be refactored into their own UIView
subclasses.
For instance, if out App is using a form field multiple times, it is wise to extract it in its own UIView subclass like so:
class CustomField: UIView {
let icon = UIImageView()
let field = UITextField()
let image = UIImageView()
convenience init() {
self.init(frame:CGRect.zero)
sv(
icon,
field,
image
)
alignHorizontally(|-icon.size(40).centerVertically()-field-image.size(40)-|)
backgroundColor = .whiteColor()
layer.cornerRadius = 5
layer.shadowOffset = CGSize(width: 2, height:2)
layer.shadowOpacity = 0.5
icon.backgroundColor = .grayColor()
image.backgroundColor = .blackColor()
}
}
And then we can use it easily like so whenever we need it:
class LoginView: UIView {
let usernameField = CustomField()
let passwordField = CustomField()
"Expression was to complex to be solved in reasonable time" can happen in Stevia, since the swift compiler has a hard time finding the right -
operator overload. However it usually only happens with very long horizontal layouts with multiple margins.
Here are three valid solutions for avoiding this annoying compiler error. All of them aim at making it easier for the compiler to find the right -
operator version.
// Solution 1
// Putting margins in separate variables
let m:CGFloat = 15
let m2:CGFloat = 20
|-m-avatarImageView-m-userNameLabel-""-likeButton-m2-|
// Or Provide the type for margins to help the compiler
|-CGFloat(15)-avatarImageView-CGFloat(15)-userNameLabel-""-likeButton-CGFloat(20)-|
// Solution 2
// Breaking it into smaller layouts
|-15-avatarImageView-15-userNameLabel
likeButton-20-|
// Solution 3
// Using a double dash `--` version so that the compiler doesn't have to go through
// all the existing `-` operator overloads defined by UIKit/Foundation
|-15--avatarImageView--15--userNameLabel--""--likeButton--20-|
On the Yummypets app, we needed to deal with looooooots of views.
After trying different methods for building views (Xibs, Storyboards, Splitting Storyboards, React Native even(!).
We found that coding views programmatically was the best solution for us.
But coding views programmatically had its issues too: UIKit exposes an imperative, verbose API, and it's really easy to create a mess with it.
That's why we created Stevia.
YannickDot, S4cha, Damien, Snowcraft, Mathieu-o
Stevia 🍃 is part of a series of lightweight libraries aiming to make developing iOS Apps a breeze :