WebGL implementation of Minecraft written in Coffeescript.
Demo here.
You can read more about the development of this project here
It requires Coffeescript 1.1.3+ (version 1.6.2+ for source maps), and node.js 0.6+
To compile, run:
cake c
The command above will also watch for any changes. If you just wanna compile the files, run:
cake compile
If you wanna see the game locally, you need python, and you run
cake server
which simply runs
python -m SimpleHTTPServer
enabling you to open the game on http://localhost:8000/public/
To run the tests, simply run:
cake spec
The tests are powered by Jasmine, and can also be seen on the browser (useful for debugging) by opening http://localhost:8000/spec/web_runner.html
Make sure you have the latest coffeescript running (see this issue). Your source map file should look like this:
{
"version": 3,
"file": "collision.js",
"sourceRoot": "..",
"sources": [
"lib/collision.coffee"
],
"names": [],
"mappings": ";AAAA;CAAA,CAAA,CAEI,CAFH,UAAD;CAEI,CAAuB,CAAA,CAAvB,KAAwB,YAAxB;CACI,CAAe,EAAA,CAAM,CAArB;CAAA,GAAA,WAAO;QAAP;CACA,CAAmB,CAAK,CAAL,EAAnB;CAAA,CAAO,EAAM,WAAN;QADP;CAEA,CAAO,EAAM,SAAN;CAHX,IAAuB;CAAvB,CAOmB,CAAA,CAAnB,CAAmB,IAAC,QAApB;CACI,SAAA,0BAAA;CAAA,EAAO,CAAP,EAAA,eAAA;CACA;CAAA,UAAA,gCAAA;yBAAA;CACI,CAAkC,CAAvB,CAAA,CAAU,GAArB;AAEoB,CAApB,GAAA,IAAA;CAAA,IAAA,YAAO;UAHX;CAAA,MADA;CAKA,GAAA,SAAO;CAbX,IAOmB;CATvB,GAAA;CAAA"
}
Created by Daniel Ribeiro. Not affiliated with Mojang. Minecraft is a trademark of Mojang.
Released under the MIT License: http://www.opensource.org/licenses/mit-license.php