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Research how godot handles csharp exceptions during _Ready calls #91

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Abb4 opened this issue Oct 1, 2023 · 0 comments
Open

Research how godot handles csharp exceptions during _Ready calls #91

Abb4 opened this issue Oct 1, 2023 · 0 comments
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milestone candidate Good issues for next milestone QOL Quality of Live research

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@Abb4
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Abb4 commented Oct 1, 2023

When exceptions appear during _Ready calls, they seem to abort initialization but they don't flag node as invalid and don't crash the game.

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Labels
milestone candidate Good issues for next milestone QOL Quality of Live research
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