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FortUpdater

This class will help you to find the new offsets, on every update. It can be implemented in cheats to make them auto-updating. The only thing you must do is add Pattern Scan for the only 4 needed offsets. ALL PATTERNS ARE IN THE EXAMPLE ON HOW TO USE

Security info

In this release i don't use Return Address's spoof. You must implement a spoofer to "GetObjectName" and "GetNameByIndex" funcs to be UNDETECTED for a long time. You must also use an alternative to IsBadReadPtr since it is DETECTED on BattlEye

HOW TO USE

Just initialize the class and then search for your needed offset!

uintptr_t UObjectArray = (base_address + 0x7EC0F00);
uintptr_t GetObjectName = (base_address + 0x4114470);
uintptr_t GetNameByIndex = (base_address + 0x2B713B0);
uintptr_t FnFree = (base_address + 0x2A6E690);

FortUpdater* Updater = new FortUpdater();
if (Updater->Init(UObjectArray, GetObjectName, GetNameByIndex, FnFree))
{
  Offsets.Levels = Updater->FindOffset("World", "Levels");
  Offsets.OwningGameInstance = Updater->FindOffset("World", "OwningGameInstance");
  Offsets.PlayerCameraManager = Updater->FindOffset("PlayerController", "PlayerCameraManager");
  Offsets.AcknowledgedPawn = Updater->FindOffset("PlayerController", "AcknowledgedPawn");
}

These are the current patterns for the 4 needed offsets.

UObjectArray: 49 63 C8 48 8D 14 40 48 8B 05 ? ? ? ? 48 8B 0C C8 48 8D 04 D1 (+10)
GetObjectName: 40 53 48 83 EC 20 48 8B D9 48 85 D2 75 45 33 C0 48 89 01 48 89 41 08 8D 50 05 E8 ? ? ? ? 8B 53 08 8D 42 05 89 43 08 3B 43 0C 7E 08 48 8B CB E8 ? ? ? ? 48 8B 0B 48 8D 15 ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 48 8B C3 48 83 C4 20 5B C3 48 8B 42 18
GetNameByIndex: 48 89 5C 24 ? 55 56 57 48 8B EC 48 83 EC 30 8B    ||   can be found also inside GetObjectName's function.
FnFree: 48 85 C9 74 2E 53

INFO

If someone is asking how much time it require for each offset: Every offset search, for me took about 250µs (microsecond) (0,250ms)

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Offsets updater for Fortnite

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