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S# cosmotost

TODO:

Longer Term

  • hole in the wall obstacle

Short Term

  • Settings / select player
    • character choice
    • music
  • shield (note: i have a shield sound effect - mike)
  • faculty face textures
  • method for cycling textures to faculty faces

In Progress:

  • timer for gun

Known Bugs:

  • game_reset() for entity state

Done:

  • boss-man-randy-savage (huaiyu)
  • entity below high score menu (fixed - mike)
  • make sure everything writes to the screen int he correct order (mike) -- ensure that nothing spills over past hud
  • freeze enemy (dan)
  • game crash after quitting in debug (fixed - mike)
  • ARTWORK... (ailand)
  • naming convention for enemies
  • blocky angled entry (mike)
  • powerup textures (mike)
  • microwave texture (mike)
  • turn fork around (mike)
  • electric bullet texture (mike)
  • Bomb (mike)
  • full health powerup (mike)
  • partial health powerup (mike)
  • extra life powerup (mike)
  • linke high scores with odin (mike)
  • Make multiple difficulties of enemies (mike)
  • implement volume change feature (mike)
  • implement sound effects (mike)
  • fix volume issues (mike)
  • list of 10 high scores (mike)
  • horizontal blocky (mike)
  • debug mode (mike)
  • State transitions b/w levels (mike)
  • create level states (mike)
  • HUD (dan)
  • refactoring code (dan, huaiyu, ailand)
  • consistent coding style (dan, huaiyu, ailand)
  • gun noises (mike)
  • cooldown power bar (mike)
  • Lives
  • stabby forky enemy
  • collission on "entity" enemy (mike)
  • health bar (mike)
  • reset game / all vars when reset button/ main menu hit from pause (Huaiyu)
  • game clock that counts up so you can feel bad about yourself for how much time that you've wasted (mike)
  • Game Over Screen
  • Help menu - press F1 to expand help screen to all key options (mike)
  • Implement Time functionality (mike)
    • chrono library
  • Audio (mike)
    • different executables for audio / silent version (Mike)
  • High scores / high score screen (Huaiyu)
  • input player's name/handle (Huaiyu)
  • scores (Huaiyu)
  • Make screen size / menu bigger (mike)
  • Implement a logging system (mike)

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