Description
Sentiment analysis as a key to (re)generation/modifric[a]tion?
Templates up the Wazoo (the rebranding as "Templates 2.0" just didn't catch on)?
Good Ol' Markov, but weighted with positioning (beginning, middle, end, etc)?
Dehydration/Rehydration - or, auto-generation of POS-templates and refills based on original or supplied targets?
I'm also interested in seeing if I can determine major characters. And then swap them out. Which is not a particular fascinating end-game, but I'm more interested in the process, here.
Dialogue that isn't as crappy as I've done before?
The Swallow of Winter, a zombie fiction in which an IF-world punishes a large cast of NPCs in a large, procedurally-generated consistent space. (think meme-transference, flocking behavior, avoidance behavior, and a dialogue engine that isn't as crappy as I've done before).