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The Programmer Who Had No Heart in His Body #14

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@MichaelPaulukonis

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@MichaelPaulukonis

Sentiment analysis as a key to (re)generation/modifric[a]tion?

Templates up the Wazoo (the rebranding as "Templates 2.0" just didn't catch on)?

Good Ol' Markov, but weighted with positioning (beginning, middle, end, etc)?

Dehydration/Rehydration - or, auto-generation of POS-templates and refills based on original or supplied targets?

I'm also interested in seeing if I can determine major characters. And then swap them out. Which is not a particular fascinating end-game, but I'm more interested in the process, here.

Dialogue that isn't as crappy as I've done before?

The Swallow of Winter, a zombie fiction in which an IF-world punishes a large cast of NPCs in a large, procedurally-generated consistent space. (think meme-transference, flocking behavior, avoidance behavior, and a dialogue engine that isn't as crappy as I've done before).

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