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Fix typo: grount --> ground (#755)
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* Fix typo: grount --> ground

* Fix typo: grount --> ground

* Update changelog
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jslee02 authored Jul 26, 2016
1 parent 8c68d52 commit 7b886b7
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1 change: 1 addition & 0 deletions CHANGELOG.md
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* Misc improvements and bug fixes

* Added `virtual Shape::getType()` and deprecated `ShapeType Shpae::getShapeType()`: [#724](https://github.com/dartsim/dart/pull/724)
* Fixed typo: grount --> ground: [#755](https://github.com/dartsim/dart/pull/755)

### DART 6.0.1 (2016-XX-XX)

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2 changes: 1 addition & 1 deletion data/skel/bullet_collision.skel
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<collision_detector>bullet</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/cube.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/cubes.skel
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<collision_detector>dart</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/fullbody1.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<mobile>false</mobile>
<body name="ground">
<transformation>0 -0.92 0 0 0 0</transformation>
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2 changes: 1 addition & 1 deletion data/skel/ground.skel
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<?xml version="1.0" ?>
<skel version="1.0">
<world name="world 1">
<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.975 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/joint_limit.skel
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<collision_detector>dart</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/mesh_collision.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/shapes.skel
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<collision_detector>fcl</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/softBodies.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/soft_cubes.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/soft_open_chain.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/sphere.skel
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<collision_detector>dart</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/spheres.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.5 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/box_stacking.skel
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<gravity>0 -9.81 0</gravity>
<collision_detector>fcl_mesh</collision_detector>
</physics>
<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.5 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/double_pendulum_with_base.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 0 -0.55 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/drop.skel
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<gravity>0 -9.81 0</gravity>
<collision_detector>fcl_mesh</collision_detector>
</physics>
<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.5 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/drop_unrotated_box.skel
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<gravity>0 -9.81 0</gravity>
<collision_detector>fcl_mesh</collision_detector>
</physics>
<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.5 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/file_info_world_test.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<mobile>false</mobile>
<body name="ground">
<transformation>0 -0.92 0 0 0 0</transformation>
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2 changes: 1 addition & 1 deletion data/skel/test/spheres.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.5 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/test_adaptive_deformable.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/test_drop_box.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/test_drop_box_offset.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/test_drop_low_stiffness.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/test/test_drop_sphere.skel
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<collision_detector>fcl_mesh</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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2 changes: 1 addition & 1 deletion data/skel/two_cubes.skel
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<collision_detector>dart</collision_detector>
</physics>

<skeleton name="grount skeleton">
<skeleton name="ground skeleton">
<body name="ground">
<transformation>0 -0.375 0 0 0 0</transformation>
<visualization_shape>
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