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Improve voxel rendering by using multiple nodes instead of CompositeShape #1334

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merged 2 commits into from
May 23, 2019

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@jslee02 jslee02 commented May 23, 2019


Before creating a pull request

  • Document new methods and classes
  • Format new code files using clang-format

Before merging a pull request

  • Set version target by selecting a milestone on the right side
  • Summarize this change in CHANGELOG.md
  • Add unit test(s) for this change (N/A)

@jslee02 jslee02 added this to the DART 6.9.0 milestone May 23, 2019
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codecov bot commented May 23, 2019

Codecov Report

Merging #1334 into master will increase coverage by 0.01%.
The diff coverage is n/a.

@@            Coverage Diff            @@
##           master   #1334      +/-   ##
=========================================
+ Coverage   56.89%   56.9%   +0.01%     
=========================================
  Files         366     366              
  Lines       27167   27167              
=========================================
+ Hits        15457   15460       +3     
+ Misses      11710   11707       -3
Impacted Files Coverage Δ
dart/dynamics/PointCloudShape.hpp 0% <ø> (ø) ⬆️
dart/dynamics/Skeleton.cpp 66.12% <0%> (+0.16%) ⬆️

@jslee02 jslee02 merged commit e22c8c8 into master May 23, 2019
@jslee02 jslee02 deleted the voxel_grid_shape_improve branch May 23, 2019 07:25
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